]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/autocvars.qh
Merge remote branch 'origin/master' into samual/balance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
index c91bfa640907599c0bdedc0f6fcd4132273e7702..485a4ed250a08fe0672bb4add6d0d4bec3a748f7 100644 (file)
@@ -120,6 +120,12 @@ float autocvar_g_balance_rifle_secondary_tracer;
 float autocvar_g_balance_rifle_reload_ammo;
 float autocvar_g_balance_rifle_reload_time;
 float autocvar_g_balance_cloaked_alpha;
+float autocvar_g_balance_contents_damagerate;
+float autocvar_g_balance_contents_drowndelay;
+float autocvar_g_balance_contents_playerdamage_drowning;
+float autocvar_g_balance_contents_playerdamage_lava;
+float autocvar_g_balance_contents_playerdamage_slime;
+float autocvar_g_balance_contents_projectiledamage;
 float autocvar_g_balance_crylink_primary_ammo;
 float autocvar_g_balance_crylink_primary_animtime;
 float autocvar_g_balance_crylink_primary_bouncedamagefactor;
@@ -215,6 +221,7 @@ float autocvar_g_balance_electro_secondary_bouncestop;
 float autocvar_g_balance_electro_secondary_count;
 float autocvar_g_balance_electro_secondary_damage;
 float autocvar_g_balance_electro_secondary_damageforcescale;
+float autocvar_g_balance_electro_secondary_damagedbycontents;
 float autocvar_g_balance_electro_secondary_edgedamage;
 float autocvar_g_balance_electro_secondary_force;
 float autocvar_g_balance_electro_secondary_health;
@@ -280,6 +287,7 @@ float autocvar_g_balance_grapplehook_length_min;
 float autocvar_g_balance_grapplehook_speed_fly;
 float autocvar_g_balance_grapplehook_speed_pull;
 float autocvar_g_balance_grapplehook_stretch;
+float autocvar_g_balance_grapplehook_damagedbycontents;
 float autocvar_g_balance_grenadelauncher_bouncefactor;
 float autocvar_g_balance_grenadelauncher_bouncestop;
 float autocvar_g_balance_grenadelauncher_primary_ammo;
@@ -318,6 +326,8 @@ float autocvar_g_balance_hagar_primary_ammo;
 float autocvar_g_balance_hagar_primary_damage;
 float autocvar_g_balance_hagar_primary_edgedamage;
 float autocvar_g_balance_hagar_primary_force;
+float autocvar_g_balance_hagar_primary_health;
+float autocvar_g_balance_hagar_primary_damageforcescale;
 float autocvar_g_balance_hagar_primary_lifetime;
 float autocvar_g_balance_hagar_primary_radius;
 float autocvar_g_balance_hagar_primary_refire;
@@ -331,10 +341,14 @@ float autocvar_g_balance_hagar_secondary_load_max;
 float autocvar_g_balance_hagar_secondary_load_hold;
 float autocvar_g_balance_hagar_secondary_load_releasedeath;
 float autocvar_g_balance_hagar_secondary_load_abort;
+float autocvar_g_balance_hagar_secondary_load_linkexplode;
+float autocvar_g_balance_hagar_secondary_load_animtime;
 float autocvar_g_balance_hagar_secondary_ammo;
 float autocvar_g_balance_hagar_secondary_damage;
 float autocvar_g_balance_hagar_secondary_edgedamage;
 float autocvar_g_balance_hagar_secondary_force;
+float autocvar_g_balance_hagar_secondary_health;
+float autocvar_g_balance_hagar_secondary_damageforcescale;
 float autocvar_g_balance_hagar_secondary_lifetime_min;
 float autocvar_g_balance_hagar_secondary_lifetime_rand;
 float autocvar_g_balance_hagar_secondary_radius;
@@ -397,6 +411,8 @@ float autocvar_g_balance_hook_secondary_power;
 float autocvar_g_balance_hook_secondary_radius;
 float autocvar_g_balance_hook_secondary_refire;
 float autocvar_g_balance_hook_secondary_speed;
+float autocvar_g_balance_hook_secondary_health;
+float autocvar_g_balance_hook_secondary_damageforcescale;
 float autocvar_g_balance_keyhunt_damageforcescale;
 float autocvar_g_balance_keyhunt_delay_collect;
 float autocvar_g_balance_keyhunt_delay_return;
@@ -655,9 +671,13 @@ float autocvar_g_balance_shotgun_secondary_damage;
 float autocvar_g_balance_shotgun_secondary_force;
 float autocvar_g_balance_shotgun_secondary_melee_delay;
 float autocvar_g_balance_shotgun_secondary_melee_range;
-float autocvar_g_balance_shotgun_secondary_melee_swing;
+float autocvar_g_balance_shotgun_secondary_melee_swing_side;
+float autocvar_g_balance_shotgun_secondary_melee_swing_up;
 float autocvar_g_balance_shotgun_secondary_melee_time;
+float autocvar_g_balance_shotgun_secondary_melee_traces;
 float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap;
+float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage;
+float autocvar_g_balance_shotgun_secondary_melee_multihit;
 float autocvar_g_balance_shotgun_secondary_refire;
 float autocvar_g_balance_shotgun_reload_ammo;
 float autocvar_g_balance_shotgun_reload_time;
@@ -925,6 +945,7 @@ float autocvar_g_playerstats_debug;
 float autocvar_g_powerup_shield;
 float autocvar_g_powerup_strength;
 float autocvar_g_powerup_superhealth;
+float autocvar_g_projectiles_damage;
 float autocvar_g_projectiles_newton_style;
 float autocvar_g_projectiles_newton_style_2_maxfactor;
 float autocvar_g_projectiles_newton_style_2_minfactor;