float autocvar_g_nick_flood_penalty_yellow;
//float autocvar_g_nick_flood_timeout;
float autocvar_g_nix_with_healtharmor;
-float autocvar_g_nix_with_laser;
+float autocvar_g_nix_with_blaster;
float autocvar_g_nix_with_powerups;
float autocvar_g_nodepthtestitems;
float autocvar_g_nodepthtestplayers;
float autocvar_g_campcheck_distance;
float autocvar_g_campcheck_interval;
float autocvar_g_jump_grunt;
+float autocvar_g_overkill_powerups_replace;
+float autocvar_g_overkill_superguns_respawn_time;
+float autocvar_g_overkill_100h_anyway;
+float autocvar_g_overkill_100a_anyway;
+float autocvar_g_overkill_ammo_charge;
+float autocvar_g_overkill_ammo_charge_notice;
+float autocvar_g_overkill_ammo_charge_limit;
float autocvar_g_spawn_near_teammate_distance;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;