float autocvar_g_balance_crylink_primary_joinexplode_force;
float autocvar_g_balance_crylink_primary_joinexplode_radius;
float autocvar_g_balance_crylink_primary_joinspread;
-float autocvar_g_balance_crylink_primary_jointime;
float autocvar_g_balance_crylink_primary_linkexplode;
float autocvar_g_balance_crylink_primary_middle_fadetime;
float autocvar_g_balance_crylink_primary_middle_lifetime;
float autocvar_g_balance_crylink_secondary_joinexplode_force;
float autocvar_g_balance_crylink_secondary_joinexplode_radius;
float autocvar_g_balance_crylink_secondary_joinspread;
-float autocvar_g_balance_crylink_secondary_jointime;
float autocvar_g_balance_crylink_secondary_line_fadetime;
float autocvar_g_balance_crylink_secondary_line_lifetime;
float autocvar_g_balance_crylink_secondary_linkexplode;
string autocvar_g_forced_team_yellow;
float autocvar_g_freezetag_frozen_force;
float autocvar_g_freezetag_frozen_maxtime;
+float autocvar_g_freezetag_revive_falldamage;
+float autocvar_g_freezetag_revive_falldamage_health;
float autocvar_g_freezetag_point_leadlimit;
float autocvar_g_freezetag_point_limit;
float autocvar_g_freezetag_revive_extra_size;
float autocvar_g_nix_with_powerups;
float autocvar_g_nodepthtestitems;
float autocvar_g_nodepthtestplayers;
+float autocvar_g_norecoil;
float autocvar_g_onslaught_cp_buildhealth;
float autocvar_g_onslaught_cp_buildtime;
float autocvar_g_onslaught_cp_health;
float autocvar_g_campcheck_damage;
float autocvar_g_campcheck_distance;
float autocvar_g_campcheck_interval;
+float autocvar_g_jump_grunt;