float autocvar_g_balance_crylink_primary_joinexplode_force;
float autocvar_g_balance_crylink_primary_joinexplode_radius;
float autocvar_g_balance_crylink_primary_joinspread;
-float autocvar_g_balance_crylink_primary_jointime;
float autocvar_g_balance_crylink_primary_linkexplode;
float autocvar_g_balance_crylink_primary_middle_fadetime;
float autocvar_g_balance_crylink_primary_middle_lifetime;
float autocvar_g_balance_crylink_secondary_joinexplode_force;
float autocvar_g_balance_crylink_secondary_joinexplode_radius;
float autocvar_g_balance_crylink_secondary_joinspread;
-float autocvar_g_balance_crylink_secondary_jointime;
float autocvar_g_balance_crylink_secondary_line_fadetime;
float autocvar_g_balance_crylink_secondary_line_lifetime;
float autocvar_g_balance_crylink_secondary_linkexplode;
float autocvar_g_monsters_max_perplayer;
float autocvar_g_monsters_target_range;
float autocvar_g_monsters_target_infront;
+float autocvar_g_monsters_attack_range;
float autocvar_g_monsters_typefrag;
float autocvar_g_monsters_owners;
float autocvar_g_monsters_miniboss_chance;
float autocvar_g_monsters_miniboss_healthboost;
-float autocvar_g_monsters_forcedrop;
float autocvar_g_monsters_drop_time;
-string autocvar_g_monsters_drop_type;
-string autocvar_g_monsters_drop_size;
float autocvar_g_monsters_spawnshieldtime;
float autocvar_g_monsters_teams;
-float autocvar_g_monsters_healthbars;
float autocvar_g_monsters_respawn_delay;
float autocvar_g_monsters_respawn;
-float autocvar_g_monsters_skill_easy;
-float autocvar_g_monsters_skill_normal;
-float autocvar_g_monsters_skill_hard;
-float autocvar_g_monsters_skill_insane;
-float autocvar_g_monsters_skill_nightmare;
+float autocvar_g_monsters_armor_blockpercent;
float autocvar_g_touchexplode_radius;
float autocvar_g_touchexplode_damage;
float autocvar_g_touchexplode_edgedamage;
float autocvar_g_touchexplode_force;
float autocvar_g_invasion_round_timelimit;
-float autocvar_g_invasion_round_limit;
+#define autocvar_g_invasion_round_limit cvar("g_invasion_round_limit")
float autocvar_g_invasion_warmup;
float autocvar_g_invasion_monster_count;
float autocvar_g_invasion_zombies_only;