float autocvar_g_balance_crylink_primary_joinexplode_force;
float autocvar_g_balance_crylink_primary_joinexplode_radius;
float autocvar_g_balance_crylink_primary_joinspread;
-float autocvar_g_balance_crylink_primary_jointime;
float autocvar_g_balance_crylink_primary_linkexplode;
float autocvar_g_balance_crylink_primary_middle_fadetime;
float autocvar_g_balance_crylink_primary_middle_lifetime;
float autocvar_g_balance_crylink_secondary_joinexplode_force;
float autocvar_g_balance_crylink_secondary_joinexplode_radius;
float autocvar_g_balance_crylink_secondary_joinspread;
-float autocvar_g_balance_crylink_secondary_jointime;
float autocvar_g_balance_crylink_secondary_line_fadetime;
float autocvar_g_balance_crylink_secondary_line_lifetime;
float autocvar_g_balance_crylink_secondary_linkexplode;
string autocvar_g_forced_team_yellow;
float autocvar_g_freezetag_frozen_force;
float autocvar_g_freezetag_frozen_maxtime;
+float autocvar_g_freezetag_revive_falldamage;
+float autocvar_g_freezetag_revive_falldamage_health;
float autocvar_g_freezetag_point_leadlimit;
float autocvar_g_freezetag_point_limit;
float autocvar_g_freezetag_revive_extra_size;
#define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
float autocvar_g_keyhunt_teams;
float autocvar_g_keyhunt_teams_override;
-float autocvar_g_lms_campcheck_damage;
-float autocvar_g_lms_campcheck_distance;
float autocvar_g_lms_extra_lives;
-float autocvar_g_lms_campcheck_interval;
float autocvar_g_lms_join_anytime;
float autocvar_g_lms_last_join;
#define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
float autocvar_g_maxplayers_spectator_blocktime;
float autocvar_g_maxpushtime;
float autocvar_g_maxspeed;
-#define autocvar_g_midair cvar("g_midair")
float autocvar_g_midair_shieldtime;
#define autocvar_g_minstagib cvar("g_minstagib")
float autocvar_g_minstagib_ammo_drop;
float autocvar_sv_dodging_delay;
float autocvar_sv_dodging_height_threshold;
float autocvar_sv_dodging_horiz_speed;
+float autocvar_sv_dodging_horiz_speed_frozen;
float autocvar_sv_dodging_ramp_time;
float autocvar_sv_dodging_sound;
float autocvar_sv_dodging_up_speed;
float autocvar_sv_dodging_wall_distance_threshold;
float autocvar_sv_dodging_wall_dodging;
+float autocvar_sv_dodging_frozen;
float autocvar_sv_doublejump;
float autocvar_sv_eventlog;
float autocvar_sv_eventlog_console;
float autocvar_sv_vote_call;
float autocvar_sv_vote_change;
string autocvar_sv_vote_commands;
+float autocvar_sv_vote_limit;
float autocvar_sv_vote_majority_factor;
float autocvar_sv_vote_majority_factor_of_voted;
float autocvar_sv_vote_master;
float autocvar_g_physical_items;
float autocvar_g_physical_items_damageforcescale;
float autocvar_g_physical_items_reset;
-float autocvar_g_td_start_wave;
-float autocvar_g_td_generator_health;
-float autocvar_g_td_current_monsters;
-float autocvar_g_td_generator_damaged_points;
-float autocvar_g_td_monster_count;
-float autocvar_g_td_monster_count_increment;
-float autocvar_g_td_buildphase_time;
-float autocvar_g_td_pvp;
-float autocvar_g_td_max_waves;
-float autocvar_g_td_kill_points;
-float autocvar_g_td_turretkill_points;
-float autocvar_g_td_generator_dontend;
-float autocvar_g_td_force_settings;
-float autocvar_g_td_turret_max;
-float autocvar_g_td_monsters_skill_start;
-float autocvar_g_td_monsters_skill_increment;
-float autocvar_g_td_monsters_speed_walk;
-float autocvar_g_td_monsters_speed_run;
-float autocvar_g_td_monsters_spawn_delay;
-float autocvar_g_td_monsters_spawnshield_time;
-float autocvar_g_td_monsters_ignore_turrets;
-float autocvar_g_td_turret_upgrade_cost;
-float autocvar_g_td_turret_repair_cost;
-float autocvar_g_td_barricade_damage;
float autocvar_g_monsters;
float autocvar_g_monsters_think_delay;
float autocvar_g_monsters_max;
float autocvar_g_monsters_max_perplayer;
float autocvar_g_monsters_target_range;
float autocvar_g_monsters_target_infront;
+float autocvar_g_monsters_attack_range;
float autocvar_g_monsters_typefrag;
float autocvar_g_monsters_owners;
float autocvar_g_monsters_miniboss_chance;
float autocvar_g_monsters_miniboss_healthboost;
-float autocvar_g_monsters_forcedrop;
float autocvar_g_monsters_drop_time;
-string autocvar_g_monsters_drop_type;
-string autocvar_g_monsters_drop_size;
float autocvar_g_monsters_spawnshieldtime;
float autocvar_g_monsters_teams;
-float autocvar_g_monsters_healthbars;
float autocvar_g_monsters_respawn_delay;
float autocvar_g_monsters_respawn;
-float autocvar_g_monsters_skill_easy;
-float autocvar_g_monsters_skill_normal;
-float autocvar_g_monsters_skill_hard;
-float autocvar_g_monsters_skill_insane;
-float autocvar_g_monsters_skill_nightmare;
-string autocvar_g_monsters_spawn_list;
+float autocvar_g_monsters_armor_blockpercent;
float autocvar_g_touchexplode_radius;
float autocvar_g_touchexplode_damage;
float autocvar_g_touchexplode_edgedamage;
float autocvar_g_touchexplode_force;
+float autocvar_g_invasion_round_timelimit;
+#define autocvar_g_invasion_round_limit cvar("g_invasion_round_limit")
+float autocvar_g_invasion_warmup;
+float autocvar_g_invasion_monster_count;
+float autocvar_g_invasion_zombies_only;
+#define autocvar_g_bloodloss cvar("g_bloodloss")
+float autocvar_g_random_gravity_negative_chance;
+float autocvar_g_random_gravity_min;
+float autocvar_g_random_gravity_max;
+float autocvar_g_random_gravity_positive;
+float autocvar_g_random_gravity_negative;
+float autocvar_g_random_gravity_delay;
+float autocvar_g_nades;
+float autocvar_g_nades_spawn;
+float autocvar_g_nades_nade_lifetime;
+float autocvar_g_nades_nade_minforce;
+float autocvar_g_nades_nade_maxforce;
+float autocvar_g_nades_nade_health;
+float autocvar_g_nades_nade_refire;
+float autocvar_g_nades_nade_damage;
+float autocvar_g_nades_nade_edgedamage;
+float autocvar_g_nades_nade_radius;
+float autocvar_g_nades_nade_force;
+float autocvar_g_nades_nade_newton_style;
+float autocvar_g_campcheck_damage;
+float autocvar_g_campcheck_distance;
+float autocvar_g_campcheck_interval;
+float autocvar_g_jump_grunt;