float autocvar_g_monsters_drop_time;
float autocvar_g_monsters_spawnshieldtime;
float autocvar_g_monsters_teams;
-float autocvar_g_monsters_healthbars;
float autocvar_g_monsters_respawn_delay;
float autocvar_g_monsters_respawn;
+float autocvar_g_monsters_armor_blockpercent;
float autocvar_g_touchexplode_radius;
float autocvar_g_touchexplode_damage;
float autocvar_g_touchexplode_edgedamage;