float autocvar_g_ctf_throw_velocity_up;
float autocvar_g_ctf_drop_velocity_up;
float autocvar_g_ctf_drop_velocity_side;
+bool autocvar_g_ctf_oneflag_reverse;
bool autocvar_g_ctf_portalteleport;
bool autocvar_g_ctf_pass;
float autocvar_g_ctf_pass_arc;
float autocvar_g_ctf_pass_timelimit;
float autocvar_g_ctf_pass_velocity;
bool autocvar_g_ctf_dynamiclights;
-string autocvar_g_ctf_flag_blue_model;
-int autocvar_g_ctf_flag_blue_skin;
float autocvar_g_ctf_flag_collect_delay;
float autocvar_g_ctf_flag_damageforcescale;
-int autocvar_g_ctf_flag_dropped_waypoint;
-float autocvar_g_ctf_flag_dropped_floatinwater;
+bool autocvar_g_ctf_flag_dropped_waypoint;
+bool autocvar_g_ctf_flag_dropped_floatinwater;
bool autocvar_g_ctf_flag_glowtrails;
-float autocvar_g_ctf_flag_health;
-string autocvar_g_ctf_flag_red_model;
-int autocvar_g_ctf_flag_red_skin;
+int autocvar_g_ctf_flag_health;
+bool autocvar_g_ctf_flag_return;
+float autocvar_g_ctf_flag_return_carried_radius;
float autocvar_g_ctf_flag_return_time;
bool autocvar_g_ctf_flag_return_when_unreachable;
float autocvar_g_ctf_flag_return_damage;
+float autocvar_g_ctf_flag_return_damage_delay;
float autocvar_g_ctf_flag_return_dropped;
float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
float autocvar_g_ctf_flagcarrier_auto_helpme_time;
int autocvar_g_ctf_score_capture_assist;
int autocvar_g_ctf_score_kill;
int autocvar_g_ctf_score_penalty_drop;
-//int autocvar_g_ctf_score_penalty_suicidedrop;
int autocvar_g_ctf_score_penalty_returned;
int autocvar_g_ctf_score_pickup_base;
int autocvar_g_ctf_score_pickup_dropped_early;
int autocvar_sv_gentle;
#define autocvar_sv_gravity cvar("sv_gravity")
string autocvar_sv_intermission_cdtrack;
+float autocvar_sv_itemstime;
float autocvar_sv_jumpspeedcap_max;
float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
float autocvar_sv_jumpspeedcap_min;