float autocvar_g_ctf_throw_velocity_up;
float autocvar_g_ctf_drop_velocity_up;
float autocvar_g_ctf_drop_velocity_side;
+bool autocvar_g_ctf_oneflag_reverse;
bool autocvar_g_ctf_portalteleport;
bool autocvar_g_ctf_pass;
float autocvar_g_ctf_pass_arc;
float autocvar_g_ctf_pass_timelimit;
float autocvar_g_ctf_pass_velocity;
bool autocvar_g_ctf_dynamiclights;
-string autocvar_g_ctf_flag_blue_model;
-int autocvar_g_ctf_flag_blue_skin;
float autocvar_g_ctf_flag_collect_delay;
float autocvar_g_ctf_flag_damageforcescale;
-int autocvar_g_ctf_flag_dropped_waypoint;
-float autocvar_g_ctf_flag_dropped_floatinwater;
+bool autocvar_g_ctf_flag_dropped_waypoint;
+bool autocvar_g_ctf_flag_dropped_floatinwater;
bool autocvar_g_ctf_flag_glowtrails;
-float autocvar_g_ctf_flag_health;
-string autocvar_g_ctf_flag_red_model;
-int autocvar_g_ctf_flag_red_skin;
+int autocvar_g_ctf_flag_health;
+bool autocvar_g_ctf_flag_return;
+float autocvar_g_ctf_flag_return_carried_radius;
float autocvar_g_ctf_flag_return_time;
bool autocvar_g_ctf_flag_return_when_unreachable;
float autocvar_g_ctf_flag_return_damage;
+float autocvar_g_ctf_flag_return_damage_delay;
float autocvar_g_ctf_flag_return_dropped;
float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
float autocvar_g_ctf_flagcarrier_auto_helpme_time;
int autocvar_g_ctf_score_capture_assist;
int autocvar_g_ctf_score_kill;
int autocvar_g_ctf_score_penalty_drop;
-//int autocvar_g_ctf_score_penalty_suicidedrop;
int autocvar_g_ctf_score_penalty_returned;
int autocvar_g_ctf_score_pickup_base;
int autocvar_g_ctf_score_pickup_dropped_early;
float autocvar_snd_soundradius;
int autocvar_spawn_debug;
bool autocvar_speedmeter;
-float autocvar_sv_accelerate;
float autocvar_sv_accuracy_data_share = 1;
string autocvar_sv_adminnick;
-float autocvar_sv_airaccel_qw;
-float autocvar_sv_airaccel_qw_stretchfactor;
-float autocvar_sv_airaccel_sideways_friction;
-float autocvar_sv_airaccelerate;
-float autocvar_sv_aircontrol;
-float autocvar_sv_aircontrol_penalty;
-float autocvar_sv_aircontrol_power;
-float autocvar_sv_airspeedlimit_nonqw;
-float autocvar_sv_airstopaccelerate;
-float autocvar_sv_airstrafeaccel_qw;
-float autocvar_sv_airstrafeaccelerate;
bool autocvar_sv_autoscreenshot;
int autocvar_sv_cheats;
float autocvar_sv_clientcommand_antispam_time;
string autocvar_sv_eventlog_files_nameprefix;
string autocvar_sv_eventlog_files_namesuffix;
bool autocvar_sv_eventlog_files_timestamps;
-float autocvar_sv_friction;
float autocvar_sv_friction_on_land;
+var float autocvar_sv_friction_slick = 0.5;
float autocvar_sv_gameplayfix_q2airaccelerate;
int autocvar_sv_gentle;
#define autocvar_sv_gravity cvar("sv_gravity")
string autocvar_sv_intermission_cdtrack;
float autocvar_sv_itemstime;
-string autocvar_sv_jumpspeedcap_max;
+float autocvar_sv_jumpspeedcap_max;
float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
-string autocvar_sv_jumpspeedcap_min;
+float autocvar_sv_jumpspeedcap_min;
float autocvar_sv_jumpvelocity;
bool autocvar_sv_logscores_bots;
bool autocvar_sv_logscores_console;
string autocvar_sv_logscores_filename;
float autocvar_sv_mapchange_delay;
float autocvar_sv_maxairspeed;
-float autocvar_sv_maxairstrafespeed;
float autocvar_sv_maxspeed;
string autocvar_sv_motd;
bool autocvar_sv_precacheplayermodels;
float autocvar_sv_spectator_speed_multiplier;
bool autocvar_sv_status_privacy;
float autocvar_sv_stepheight;
-float autocvar_sv_stopspeed;
float autocvar_sv_strengthsound_antispam_refire_threshold;
float autocvar_sv_strengthsound_antispam_time;
bool autocvar_sv_teamnagger;
float autocvar_sv_vote_timeout;
float autocvar_sv_vote_wait;
bool autocvar_sv_vote_gamestart;
-float autocvar_sv_warsowbunny_accel;
-float autocvar_sv_warsowbunny_airforwardaccel;
-float autocvar_sv_warsowbunny_backtosideratio;
-float autocvar_sv_warsowbunny_topspeed;
-float autocvar_sv_warsowbunny_turnaccel;
float autocvar_sv_waypointsprite_deadlifetime;
float autocvar_sv_waypointsprite_deployed_lifetime;
float autocvar_sv_waypointsprite_limitedrange;
float autocvar_timelimit_suddendeath;
#define autocvar_utf8_enable cvar("utf8_enable")
bool autocvar_waypoint_benchmark;
-bool autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
+float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
+bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag;
float autocvar_g_trueaim_minrange;
bool autocvar_g_debug_defaultsounds;
float autocvar_g_grab_range;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
int autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
bool autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
+bool autocvar_g_physics_clientselect;
+string autocvar_g_physics_clientselect_options;
+string autocvar_g_physics_clientselect_default;
float autocvar_g_buffs_waypoint_distance;
bool autocvar_g_buffs_randomize;
float autocvar_g_buffs_random_lifetime;
float autocvar_g_buffs_invisible_alpha;
float autocvar_g_buffs_flight_gravity;
float autocvar_g_buffs_jump_height;
+float autocvar_sv_player_scale;
#endif