]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/autocvars.qh
Merge branch 'master' into TimePath/debug_draw
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
index 2904d5c22f643afd3b080d5978f7888cafe2e562..7a60823152ed2c72ee095f55e2d67192053401a1 100644 (file)
@@ -2,7 +2,6 @@
 #define SERVER_AUTOCVARS_H
 
 bool autocvar__notarget;
-bool autocvar__independent_players;
 bool autocvar__campaign_testrun;
 int autocvar__campaign_index;
 string autocvar__campaign_name;
@@ -120,31 +119,8 @@ float autocvar_g_balance_health_regenstable;
 float autocvar_g_balance_health_rot;
 float autocvar_g_balance_health_rotlinear;
 float autocvar_g_balance_health_rotstable;
-float autocvar_g_balance_keyhunt_damageforcescale;
-float autocvar_g_balance_keyhunt_delay_collect;
-float autocvar_g_balance_keyhunt_delay_return;
-float autocvar_g_balance_keyhunt_delay_round;
-float autocvar_g_balance_keyhunt_delay_tracking;
-float autocvar_g_balance_keyhunt_dropvelocity;
-float autocvar_g_balance_keyhunt_maxdist;
-float autocvar_g_balance_keyhunt_protecttime;
-int autocvar_g_balance_keyhunt_score_capture;
-int autocvar_g_balance_keyhunt_score_carrierfrag;
-int autocvar_g_balance_keyhunt_score_collect;
-int autocvar_g_balance_keyhunt_score_destroyed;
-int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
-int autocvar_g_balance_keyhunt_score_push;
-float autocvar_g_balance_keyhunt_throwvelocity;
 float autocvar_g_balance_kill_delay;
 float autocvar_g_balance_kill_antispam;
-float autocvar_g_balance_nexball_primary_animtime;
-float autocvar_g_balance_nexball_primary_refire;
-float autocvar_g_balance_nexball_primary_speed;
-float autocvar_g_balance_nexball_secondary_animtime;
-float autocvar_g_balance_nexball_secondary_force;
-float autocvar_g_balance_nexball_secondary_lifetime;
-float autocvar_g_balance_nexball_secondary_refire;
-float autocvar_g_balance_nexball_secondary_speed;
 int autocvar_g_balance_nix_ammo_cells;
 int autocvar_g_balance_nix_ammo_plasma;
 int autocvar_g_balance_nix_ammo_fuel;
@@ -318,7 +294,6 @@ float autocvar_g_respawn_ghosts_speed;
 int autocvar_g_respawn_waves;
 bool autocvar_g_running_guns;
 bool autocvar_g_shootfromcenter;
-int autocvar_g_shootfromclient;
 bool autocvar_g_shootfromeye;
 string autocvar_g_shootfromfixedorigin;
 int autocvar_g_showweaponspawns;