-float autocvar__notarget;
-float autocvar__independent_players;
-float autocvar__campaign_testrun;
-float autocvar__campaign_index;
+#ifndef SERVER_AUTOCVARS_H
+#define SERVER_AUTOCVARS_H
+
+bool autocvar__notarget;
+bool autocvar__independent_players;
+bool autocvar__campaign_testrun;
+int autocvar__campaign_index;
string autocvar__campaign_name;
-float autocvar__sv_init;
+bool autocvar__sv_init;
float autocvar_bot_ai_aimskill_blendrate;
float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
float autocvar_bot_ai_navigation_jetpack_mindistance;
float autocvar_bot_ai_strategyinterval;
float autocvar_bot_ai_thinkinterval;
-float autocvar_bot_ai_weapon_combo;
+bool autocvar_bot_ai_weapon_combo;
float autocvar_bot_ai_weapon_combo_threshold;
string autocvar_bot_config_file;
-float autocvar_bot_god;
-float autocvar_bot_ignore_bots;
-float autocvar_bot_join_empty;
-float autocvar_bot_navigation_ignoreplayers;
-float autocvar_bot_nofire;
+bool autocvar_bot_god;
+bool autocvar_bot_ignore_bots;
+bool autocvar_bot_join_empty;
+bool autocvar_bot_navigation_ignoreplayers;
+bool autocvar_bot_nofire;
#define autocvar_bot_number cvar("bot_number")
#define autocvar_bot_prefix cvar_string("bot_prefix")
-float autocvar_bot_sound_monopoly;
+bool autocvar_bot_sound_monopoly;
#define autocvar_bot_suffix cvar_string("bot_suffix")
-float autocvar_bot_usemodelnames;
-float autocvar_bot_vs_human;
-float autocvar_bot_debug;
-float autocvar_bot_debug_tracewalk;
-float autocvar_bot_debug_goalstack;
-float autocvar_bot_wander_enable;
-float autocvar_captureleadlimit_override;
+bool autocvar_bot_usemodelnames;
+int autocvar_bot_vs_human;
+int autocvar_bot_debug;
+bool autocvar_bot_debug_tracewalk;
+bool autocvar_bot_debug_goalstack;
+bool autocvar_bot_wander_enable;
+int autocvar_captureleadlimit_override;
#define autocvar_capturelimit_override cvar("capturelimit_override")
#define autocvar_developer cvar("developer")
float autocvar_ekg;
#define autocvar_fraglimit cvar("fraglimit")
#define autocvar_fraglimit_override cvar("fraglimit_override")
-float autocvar_g_allow_oldvortexbeam;
-float autocvar_g_antilag;
+bool autocvar_g_allow_oldvortexbeam;
+int autocvar_g_antilag;
float autocvar_g_antilag_nudge;
float autocvar_g_balance_armor_blockpercent;
-float autocvar_g_balance_armor_limit;
+int autocvar_g_balance_armor_limit;
float autocvar_g_balance_armor_regen;
-float autocvar_g_balance_armor_regenlinear;
-float autocvar_g_balance_armor_regenstable;
+float autocvar_g_balance_armor_regenlinear; // TODO: int/bool?
+int autocvar_g_balance_armor_regenstable;
float autocvar_g_balance_armor_rot;
float autocvar_g_balance_armor_rotlinear;
-float autocvar_g_balance_armor_rotstable;
-float autocvar_g_balance_armor_start;
+int autocvar_g_balance_armor_rotstable;
+int autocvar_g_balance_armor_start;
float autocvar_g_balance_cloaked_alpha;
float autocvar_g_balance_contents_damagerate;
float autocvar_g_balance_contents_drowndelay;
-float autocvar_g_balance_contents_playerdamage_drowning;
-float autocvar_g_balance_contents_playerdamage_lava;
-float autocvar_g_balance_contents_playerdamage_slime;
-float autocvar_g_balance_contents_projectiledamage;
+int autocvar_g_balance_contents_playerdamage_drowning;
+int autocvar_g_balance_contents_playerdamage_lava;
+int autocvar_g_balance_contents_playerdamage_slime;
+int autocvar_g_balance_contents_projectiledamage;
float autocvar_g_balance_damagepush_speedfactor;
float autocvar_g_balance_falldamage_deadminspeed;
float autocvar_g_balance_falldamage_factor;
-float autocvar_g_balance_falldamage_maxdamage;
+int autocvar_g_balance_falldamage_maxdamage;
float autocvar_g_balance_falldamage_minspeed;
-float autocvar_g_balance_firetransfer_damage;
-float autocvar_g_balance_firetransfer_time;
+int autocvar_g_balance_firetransfer_damage;
+int autocvar_g_balance_firetransfer_time;
float autocvar_g_balance_fuel_limit;
float autocvar_g_balance_fuel_regen;
float autocvar_g_balance_fuel_regenlinear;
-float autocvar_g_balance_fuel_regenstable;
+int autocvar_g_balance_fuel_regenstable;
float autocvar_g_balance_fuel_rot;
float autocvar_g_balance_fuel_rotlinear;
-float autocvar_g_balance_fuel_rotstable;
+int autocvar_g_balance_fuel_rotstable;
float autocvar_g_balance_grapplehook_airfriction;
float autocvar_g_balance_grapplehook_force_rubber;
float autocvar_g_balance_grapplehook_force_rubber_overstretch;
float autocvar_g_chat_nospectators;
float autocvar_g_chat_teamcolors;
float autocvar_g_chat_tellprivacy;
-float autocvar_g_ctf_allow_vehicle_carry;
-float autocvar_g_ctf_allow_vehicle_touch;
-float autocvar_g_ctf_allow_monster_touch;
-float autocvar_g_ctf_throw;
+bool autocvar_g_ctf_allow_vehicle_carry;
+bool autocvar_g_ctf_allow_vehicle_touch;
+bool autocvar_g_ctf_allow_monster_touch;
+bool autocvar_g_ctf_throw;
float autocvar_g_ctf_throw_angle_max;
float autocvar_g_ctf_throw_angle_min;
-float autocvar_g_ctf_throw_punish_count;
+int autocvar_g_ctf_throw_punish_count;
float autocvar_g_ctf_throw_punish_delay;
float autocvar_g_ctf_throw_punish_time;
float autocvar_g_ctf_throw_strengthmultiplier;
float autocvar_g_ctf_throw_velocity_up;
float autocvar_g_ctf_drop_velocity_up;
float autocvar_g_ctf_drop_velocity_side;
-float autocvar_g_ctf_oneflag_reverse;
+bool autocvar_g_ctf_oneflag_reverse;
float autocvar_g_ctf_portalteleport;
-float autocvar_g_ctf_pass;
+bool autocvar_g_ctf_pass;
float autocvar_g_ctf_pass_arc;
float autocvar_g_ctf_pass_arc_max;
float autocvar_g_ctf_pass_directional_max;
float autocvar_g_ctf_pass_turnrate;
float autocvar_g_ctf_pass_timelimit;
float autocvar_g_ctf_pass_velocity;
-float autocvar_g_ctf_dynamiclights;
+bool autocvar_g_ctf_dynamiclights;
string autocvar_g_ctf_flag_blue_model;
-float autocvar_g_ctf_flag_blue_skin;
+int autocvar_g_ctf_flag_blue_skin;
float autocvar_g_ctf_flag_collect_delay;
float autocvar_g_ctf_flag_damageforcescale;
-float autocvar_g_ctf_flag_dropped_waypoint;
-float autocvar_g_ctf_flag_dropped_floatinwater;
-float autocvar_g_ctf_flag_glowtrails;
-float autocvar_g_ctf_flag_health;
+bool autocvar_g_ctf_flag_dropped_waypoint;
+bool autocvar_g_ctf_flag_dropped_floatinwater;
+bool autocvar_g_ctf_flag_glowtrails;
+int autocvar_g_ctf_flag_health;
string autocvar_g_ctf_flag_neutral_model;
-float autocvar_g_ctf_flag_neutral_skin;
+int autocvar_g_ctf_flag_neutral_skin;
string autocvar_g_ctf_flag_pink_model;
-float autocvar_g_ctf_flag_pink_skin;
+int autocvar_g_ctf_flag_pink_skin;
string autocvar_g_ctf_flag_red_model;
-float autocvar_g_ctf_flag_red_skin;
-float autocvar_g_ctf_flag_return;
+int autocvar_g_ctf_flag_red_skin;
+bool autocvar_g_ctf_flag_return;
float autocvar_g_ctf_flag_return_carried_radius;
float autocvar_g_ctf_flag_return_time;
float autocvar_g_ctf_flag_return_when_unreachable;
float autocvar_g_ctf_flag_return_damage_delay;
float autocvar_g_ctf_flag_return_dropped;
string autocvar_g_ctf_flag_yellow_model;
-float autocvar_g_ctf_flag_yellow_skin;
+int autocvar_g_ctf_flag_yellow_skin;
float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
float autocvar_g_ctf_flagcarrier_auto_helpme_time;
float autocvar_g_ctf_flagcarrier_selfdamagefactor;
float autocvar_g_ctf_flagcarrier_damagefactor;
float autocvar_g_ctf_flagcarrier_forcefactor;
//float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
-float autocvar_g_ctf_fullbrightflags;
-float autocvar_g_ctf_ignore_frags;
-float autocvar_g_ctf_score_capture;
-float autocvar_g_ctf_score_capture_assist;
-float autocvar_g_ctf_score_kill;
-float autocvar_g_ctf_score_penalty_drop;
+bool autocvar_g_ctf_fullbrightflags;
+bool autocvar_g_ctf_ignore_frags;
+int autocvar_g_ctf_score_capture;
+int autocvar_g_ctf_score_capture_assist;
+int autocvar_g_ctf_score_kill;
+int autocvar_g_ctf_score_penalty_drop;
//float autocvar_g_ctf_score_penalty_suicidedrop;
-float autocvar_g_ctf_score_penalty_returned;
-float autocvar_g_ctf_score_pickup_base;
-float autocvar_g_ctf_score_pickup_dropped_early;
-float autocvar_g_ctf_score_pickup_dropped_late;
-float autocvar_g_ctf_score_return;
+int autocvar_g_ctf_score_penalty_returned;
+int autocvar_g_ctf_score_pickup_base;
+int autocvar_g_ctf_score_pickup_dropped_early;
+int autocvar_g_ctf_score_pickup_dropped_late;
+int autocvar_g_ctf_score_return;
float autocvar_g_ctf_shield_force;
float autocvar_g_ctf_shield_max_ratio;
float autocvar_g_ctf_shield_min_negscore;
-float autocvar_g_ctf_stalemate;
-float autocvar_g_ctf_stalemate_endcondition;
+bool autocvar_g_ctf_stalemate;
+int autocvar_g_ctf_stalemate_endcondition;
float autocvar_g_ctf_stalemate_time;
-float autocvar_g_ctf_reverse;
+bool autocvar_g_ctf_reverse;
float autocvar_g_ctf_dropped_capture_delay;
float autocvar_g_ctf_dropped_capture_radius;
float autocvar_g_cts_finish_kill_delay;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
-var float autocvar_g_movement_highspeed = 1;
+float autocvar_g_movement_highspeed = 1;
float autocvar_g_multijump;
float autocvar_g_multijump_add;
float autocvar_g_multijump_speed;
float autocvar_spawn_debug;
float autocvar_speedmeter;
float autocvar_sv_accelerate;
-var float autocvar_sv_accuracy_data_share = 1;
+float autocvar_sv_accuracy_data_share = 1;
string autocvar_sv_adminnick;
float autocvar_sv_airaccel_qw;
float autocvar_sv_airaccel_qw_stretchfactor;
float autocvar_g_nades_nade_radius;
float autocvar_g_nades_nade_force;
float autocvar_g_nades_nade_newton_style;
-float autocvar_g_nades_napalm_ball_count;
+int autocvar_g_nades_napalm_ball_count;
float autocvar_g_nades_napalm_ball_spread;
float autocvar_g_nades_napalm_ball_damage;
float autocvar_g_nades_napalm_ball_damageforcescale;
float autocvar_g_buffs_invisible_alpha;
float autocvar_g_buffs_flight_gravity;
float autocvar_g_buffs_jump_height;
-
+#endif