float autocvar_sv_maxspeed;
string autocvar_sv_motd;
bool autocvar_sv_precacheplayermodels;
-//float autocvar_sv_precacheweapons; // WEAPONTODO?
bool autocvar_sv_q3acompat_machineshotgunswap;
-bool autocvar_sv_vq3compat;
bool autocvar_sv_servermodelsonly;
int autocvar_sv_spectate;
float autocvar_sv_spectator_speed_multiplier;
float autocvar_sv_track_canjump;
bool autocvar_sv_showspectators;
bool autocvar_g_weaponswitch_debug;
+bool autocvar_g_weaponswitch_debug_alternate;
bool autocvar_g_allow_checkpoints;
+bool autocvar_sv_vq3compat_changehitbox = false;