float autocvar_g_ballistics_density_corpse;
float autocvar_g_ballistics_density_player;
float autocvar_g_ballistics_mindistance;
+bool autocvar_g_ballistics_penetrate_clips;
float autocvar_g_ban_default_bantime;
float autocvar_g_ban_default_masksize;
float autocvar_g_ban_sync_interval;
float autocvar_sv_airaccel_sideways_friction;
float autocvar_sv_aircontrol;
float autocvar_sv_aircontrol_power;
+float autocvar_sv_aircontrol_backwards;
float autocvar_sv_aircontrol_penalty;
float autocvar_sv_warsowbunny_airforwardaccel;
float autocvar_sv_warsowbunny_topspeed;