float autocvar_bot_wander_enable;
float autocvar_captureleadlimit_override;
#define autocvar_capturelimit_override cvar("capturelimit_override")
-float autocvar_deathmatch_force_teamplay;
#define autocvar_developer cvar("developer")
float autocvar_developer_fteqccbugs;
float autocvar_ekg;
float autocvar_g_arena_maxspawned;
float autocvar_g_arena_point_leadlimit;
float autocvar_g_arena_point_limit;
-float autocvar_g_arena_powerups;
float autocvar_g_arena_roundbased;
float autocvar_g_arena_warmup;
float autocvar_g_assault;
float autocvar_g_balance_powerup_strength_selfdamage;
float autocvar_g_balance_powerup_strength_selfforce;
float autocvar_g_balance_powerup_strength_time;
-float autocvar_g_balance_powerup_timer;
float autocvar_g_balance_rocketlauncher_ammo;
float autocvar_g_balance_rocketlauncher_animtime;
float autocvar_g_balance_rocketlauncher_damage;
float autocvar_g_player_brightness;
float autocvar_g_playerclip_collisions;
string autocvar_g_playerstats_uri;
-float autocvar_g_powerup_shield;
-float autocvar_g_powerup_strength;
-float autocvar_g_powerup_superhealth;
+float autocvar_g_powerups;
float autocvar_g_projectiles_damage;
float autocvar_g_projectiles_newton_style;
float autocvar_g_projectiles_newton_style_2_maxfactor;