float autocvar_g_ctf_flagcarrier_damagefactor;
float autocvar_g_ctf_flagcarrier_forcefactor;
float autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate;
-float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
+//float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
float autocvar_g_ctf_fullbrightflags;
float autocvar_g_ctf_ignore_frags;
float autocvar_g_ctf_score_capture;
float autocvar_g_ctf_score_capture_assist;
float autocvar_g_ctf_score_kill;
float autocvar_g_ctf_score_penalty_drop;
-float autocvar_g_ctf_score_penalty_suicidedrop;
+//float autocvar_g_ctf_score_penalty_suicidedrop;
float autocvar_g_ctf_score_penalty_returned;
float autocvar_g_ctf_score_pickup_base;
float autocvar_g_ctf_score_pickup_dropped_early;