float autocvar_g_chat_teamcolors;
float autocvar_g_ctf_allow_vehicle_touch;
float autocvar_g_ctf_drop;
+float autocvar_g_ctf_drop_strengthmultiplier;
float autocvar_g_ctf_drop_velocity;
float autocvar_g_ctf_portalteleport;
float autocvar_g_ctf_pass;
float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
float autocvar_g_ctf_fullbrightflags;
float autocvar_g_ctf_ignore_frags;
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float autocvar_g_ctf_score_capture;
+float autocvar_g_ctf_score_capture_assist;
float autocvar_g_ctf_score_kill;
float autocvar_g_ctf_score_penalty_drop;
float autocvar_g_ctf_score_penalty_suicidedrop;
float autocvar_g_ctf_score_pickup_dropped_early;
float autocvar_g_ctf_score_pickup_dropped_late;
float autocvar_g_ctf_score_return;
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float autocvar_g_ctf_shield_force;
float autocvar_g_ctf_shield_max_ratio;
float autocvar_g_ctf_shield_min_negscore;