float autocvar_g_sandbox_object_material_velocity_factor;
float autocvar_g_max_info_autoscreenshot;
float autocvar_physics_ode;
-float autocvar_physics_ode_droppedweapon;
-float autocvar_physics_ode_droppedweapon_damageforcescale;
+float autocvar_g_ode_weapons;
+float autocvar_g_ode_weapons_damageforcescale;