#ifndef SERVER_AUTOCVARS_H
#define SERVER_AUTOCVARS_H
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../common/util-pre.qh"
- #include "sys-pre.qh"
- #include "../dpdefs/progsdefs.qh"
- #include "../dpdefs/dpextensions.qh"
- #include "sys-post.qh"
- #include "../warpzonelib/anglestransform.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../warpzonelib/common.qh"
- #include "../warpzonelib/util_server.qh"
- #include "../warpzonelib/server.qh"
- #include "../common/constants.qh"
- #include "../common/stats.qh"
- #include "../common/teams.qh"
- #include "../common/util.qh"
- #include "../common/nades.qh"
- #include "../common/buffs.qh"
- #include "../common/test.qh"
- #include "../common/counting.qh"
- #include "../common/urllib.qh"
- #include "../common/command/markup.qh"
- #include "../common/command/rpn.qh"
- #include "../common/command/generic.qh"
- #include "../common/command/shared_defs.qh"
- #include "../common/net_notice.qh"
- #include "../common/animdecide.qh"
- #include "../common/monsters/monsters.qh"
- #include "../common/monsters/sv_monsters.qh"
- #include "../common/monsters/spawn.qh"
- #include "../common/weapons/config.qh"
- #include "../common/weapons/weapons.qh"
- #include "weapons/accuracy.qh"
- #include "weapons/common.qh"
- #include "weapons/csqcprojectile.qh"
- #include "weapons/hitplot.qh"
- #include "weapons/selection.qh"
- #include "weapons/spawning.qh"
- #include "weapons/throwing.qh"
- #include "weapons/tracing.qh"
- #include "weapons/weaponstats.qh"
- #include "weapons/weaponsystem.qh"
- #include "t_items.qh"
-#endif
-
bool autocvar__notarget;
bool autocvar__independent_players;
bool autocvar__campaign_testrun;
float autocvar_g_random_gravity_negative;
float autocvar_g_random_gravity_delay;
float autocvar_g_nades;
+vector autocvar_g_nades_throw_offset;
float autocvar_g_nades_spawn;
float autocvar_g_nades_spawn_count;
float autocvar_g_nades_client_select;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
+bool autocvar_g_buffs_effects;
float autocvar_g_buffs_waypoint_distance;
float autocvar_g_buffs_randomize;
float autocvar_g_buffs_random_lifetime;
float autocvar_g_buffs_vengeance_damage_multiplier;
float autocvar_g_buffs_bash_force;
float autocvar_g_buffs_bash_force_self;
-float autocvar_g_buffs_disability_time;
+float autocvar_g_buffs_disability_slowtime;
float autocvar_g_buffs_disability_speed;
float autocvar_g_buffs_disability_rate;
+float autocvar_g_buffs_disability_weaponspeed;
float autocvar_g_buffs_speed_speed;
float autocvar_g_buffs_speed_rate;
+float autocvar_g_buffs_speed_weaponspeed;
float autocvar_g_buffs_speed_damage_take;
float autocvar_g_buffs_speed_regen;
float autocvar_g_buffs_vampire_damage_steal;
float autocvar_g_buffs_invisible_alpha;
float autocvar_g_buffs_flight_gravity;
float autocvar_g_buffs_jump_height;
-#endif
\ No newline at end of file
+float autocvar_g_buffs_inferno_burntime_factor;
+float autocvar_g_buffs_inferno_burntime_min_time;
+float autocvar_g_buffs_inferno_burntime_target_damage;
+float autocvar_g_buffs_inferno_burntime_target_time;
+float autocvar_g_buffs_inferno_damagemultiplier;
+float autocvar_g_buffs_swapper_range;
+float autocvar_g_buffs_magnet_range_item;
+#endif