float autocvar_g_ctf_flag_return_when_unreachable;
float autocvar_g_ctf_flag_return_damage;
float autocvar_g_ctf_flag_return_dropped;
-float autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged;
+float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
+float autocvar_g_ctf_flagcarrier_auto_helpme_time;
float autocvar_g_ctf_flagcarrier_selfdamagefactor;
float autocvar_g_ctf_flagcarrier_selfforcefactor;
float autocvar_g_ctf_flagcarrier_damagefactor;
float autocvar_g_ctf_flagcarrier_forcefactor;
-float autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate;
//float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
float autocvar_g_ctf_fullbrightflags;
float autocvar_g_ctf_ignore_frags;
float autocvar_g_ctf_shield_force;
float autocvar_g_ctf_shield_max_ratio;
float autocvar_g_ctf_shield_min_negscore;
+float autocvar_g_ctf_stalemate;
+float autocvar_g_ctf_stalemate_endcondition;
+float autocvar_g_ctf_stalemate_time;
float autocvar_g_ctf_reverse;
float autocvar_g_ctf_dropped_capture_delay;
float autocvar_g_ctf_dropped_capture_radius;
float autocvar_g_jetpack_acceleration_side;
float autocvar_g_jetpack_acceleration_up;
float autocvar_g_jetpack_antigravity;
-float autocvar_g_jetpack_attenuation;
float autocvar_g_jetpack_fuel;
float autocvar_g_jetpack_maxspeed_side;
float autocvar_g_jetpack_maxspeed_up;
float autocvar_g_spawnpoints_auto_move_out_of_solid;
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
float autocvar_g_spawnsound;
-float autocvar_g_start_delay;
#define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
float autocvar_g_tdm_team_spawns;
float autocvar_g_tdm_teams;
float autocvar_sv_vote_stop;
float autocvar_sv_vote_timeout;
float autocvar_sv_vote_wait;
+float autocvar_sv_vote_gamestart;
float autocvar_sv_warsowbunny_accel;
float autocvar_sv_warsowbunny_airforwardaccel;
float autocvar_sv_warsowbunny_backtosideratio;