float autocvar_g_balance_crylink_secondary_shots;
float autocvar_g_balance_crylink_secondary_speed;
float autocvar_g_balance_crylink_secondary_spread;
+float autocvar_g_balance_crylink_secondary_spreadtype;
float autocvar_g_balance_crylink_reload_ammo;
float autocvar_g_balance_crylink_reload_time;
float autocvar_g_balance_curse_empathy_minhealth;
float autocvar_g_chat_teamcolors;
float autocvar_g_ctf_allow_vehicle_carry;
float autocvar_g_ctf_allow_vehicle_touch;
-float autocvar_g_ctf_drop;
-float autocvar_g_ctf_drop_strengthmultiplier;
-float autocvar_g_ctf_drop_velocity;
+float autocvar_g_ctf_throw;
+float autocvar_g_ctf_throw_angle_max;
+float autocvar_g_ctf_throw_angle_min;
+float autocvar_g_ctf_throw_punish_count;
+float autocvar_g_ctf_throw_punish_delay;
+float autocvar_g_ctf_throw_punish_time;
+float autocvar_g_ctf_throw_strengthmultiplier;
+float autocvar_g_ctf_throw_velocity_forward;
+float autocvar_g_ctf_throw_velocity_up;
+float autocvar_g_ctf_drop_velocity_up;
+float autocvar_g_ctf_drop_velocity_side;
float autocvar_g_ctf_portalteleport;
float autocvar_g_ctf_pass;
+float autocvar_g_ctf_pass_arc;
+float autocvar_g_ctf_pass_arc_max;
+float autocvar_g_ctf_pass_directional_max;
+float autocvar_g_ctf_pass_directional_min;
float autocvar_g_ctf_pass_radius;
float autocvar_g_ctf_pass_wait;
float autocvar_g_ctf_pass_request;
float autocvar_g_ctf_flag_return_when_unreachable;
float autocvar_g_ctf_flag_return_damage;
float autocvar_g_ctf_flag_return_dropped;
-float autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged;
+float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
+float autocvar_g_ctf_flagcarrier_auto_helpme_time;
float autocvar_g_ctf_flagcarrier_selfdamagefactor;
float autocvar_g_ctf_flagcarrier_selfforcefactor;
float autocvar_g_ctf_flagcarrier_damagefactor;
float autocvar_g_ctf_flagcarrier_forcefactor;
-float autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate;
//float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
float autocvar_g_ctf_fullbrightflags;
float autocvar_g_ctf_ignore_frags;
float autocvar_g_ctf_shield_force;
float autocvar_g_ctf_shield_max_ratio;
float autocvar_g_ctf_shield_min_negscore;
+float autocvar_g_ctf_stalemate;
+float autocvar_g_ctf_stalemate_endcondition;
+float autocvar_g_ctf_stalemate_time;
float autocvar_g_ctf_reverse;
+float autocvar_g_ctf_dropped_capture_delay;
float autocvar_g_ctf_dropped_capture_radius;
float autocvar_g_cts_finish_kill_delay;
float autocvar_g_cts_selfdamage;
float autocvar_g_jetpack_acceleration_side;
float autocvar_g_jetpack_acceleration_up;
float autocvar_g_jetpack_antigravity;
-float autocvar_g_jetpack_attenuation;
float autocvar_g_jetpack_fuel;
float autocvar_g_jetpack_maxspeed_side;
float autocvar_g_jetpack_maxspeed_up;
float autocvar_g_spawnpoints_auto_move_out_of_solid;
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
float autocvar_g_spawnsound;
-float autocvar_g_start_delay;
#define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
float autocvar_g_tdm_team_spawns;
float autocvar_g_tdm_teams;
float autocvar_sv_vote_stop;
float autocvar_sv_vote_timeout;
float autocvar_sv_vote_wait;
+float autocvar_sv_vote_gamestart;
float autocvar_sv_warsowbunny_accel;
float autocvar_sv_warsowbunny_airforwardaccel;
float autocvar_sv_warsowbunny_backtosideratio;