#pragma once
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
const int WAYPOINTFLAG_GENERATED = BIT(23);
const int WAYPOINTFLAG_ITEM = BIT(22);
.float wpcost;
.int wpflags;
-bool bot_aim(entity this, float shotspeed, float shotspeedupward, float maxshottime, float applygravity);
+bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity);
void bot_clientconnect(entity this);
void bot_clientdisconnect(entity this);
void bot_cmdhelp(string scmd);
entity find_bot_by_name(string name);
entity find_bot_by_number(float number);
-void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius);
void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius);
void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius);