#include "../../antilag.qh"
#include "../../autocvars.qh"
#include "../../campaign.qh"
-#include "../../cl_client.qh"
+#include "../../client.qh"
#include "../../constants.qh"
#include "../../defs.qh"
#include "../../race.qh"
#include <common/t_items.qh>
-#include "../../mutators/all.qh"
+#include "../../mutators/_mod.qh"
#include "../../weapons/accuracy.qh"
#include <common/teams.qh>
#include <common/util.qh>
-#include <common/weapons/all.qh>
+#include <server/scores_rules.qh>
+
+#include <common/weapons/_all.qh>
#include <lib/csqcmodel/sv_model.qh>
int bestcount = 0;
int bcount = 0;
- FOREACH_ENTITY_FLOAT(isbot, true,
+ FOREACH_CLIENT(it.isbot,
{
++bcount;
entity best = NULL;
int bcount = 0;
- FOREACH_ENTITY_FLOAT(isbot, true,
+ FOREACH_CLIENT(it.isbot,
{
++bcount;