]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/havocbot/havocbot.qc
Make ladders use the same iterative logic as conveyors, fixes some maps with super...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / havocbot / havocbot.qc
index a31ee34ae3c48e081619f0cd27b4e7f31899388a..0ff47977762180e7eb5688d9215e3623ccd0fafe 100644 (file)
@@ -47,8 +47,12 @@ void havocbot_ai(entity this)
                }
                else
                {
-                       if (!this.jumppadcount && !STAT(FROZEN, this))
+                       if (!this.jumppadcount && !STAT(FROZEN, this)
+                               && !(this.goalcurrent_prev && (this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP) && !IS_ONGROUND(this)))
+                       {
+                               // find a new goal
                                this.havocbot_role(this); // little too far down the rabbit hole
+                       }
                }
 
                // if we don't have a goal and we're under water look for a waypoint near the "shore" and push it
@@ -100,6 +104,8 @@ void havocbot_ai(entity this)
        {
                if (this.goalcurrent)
                        navigation_clearroute(this);
+               this.enemy = NULL;
+               this.bot_aimtarg = NULL;
                return;
        }
 
@@ -555,12 +561,31 @@ void havocbot_movetogoal(entity this)
        if (skill > 6 && !(IS_ONGROUND(this)))
        {
                #define ROCKETJUMP_DAMAGE() WEP_CVAR(devastator, damage) * 0.8 \
-                       * ((this.strength_finished > time) ? autocvar_g_balance_powerup_strength_selfdamage : 1) \
-                       * ((this.invincible_finished > time) ? autocvar_g_balance_powerup_invincible_takedamage : 1)
+                       * ((STAT(STRENGTH_FINISHED, this) > time) ? autocvar_g_balance_powerup_strength_selfdamage : 1) \
+                       * ((STAT(INVINCIBLE_FINISHED, this) > time) ? autocvar_g_balance_powerup_invincible_takedamage : 1)
+
+               // save some CPU cycles by checking trigger_hurt after checking
+               // that something can be done to evade it (cheaper checks)
+               int action_for_trigger_hurt = 0;
+               if (this.items & IT_JETPACK)
+                       action_for_trigger_hurt = 1;
+               else if (!this.jumppadcount && !waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent)
+                       && !(this.goalcurrent_prev && this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP)
+                       && GetResource(this, RES_HEALTH) + GetResource(this, RES_ARMOR) > ROCKETJUMP_DAMAGE())
+               {
+                       action_for_trigger_hurt = 2;
+               }
+               else if (!this.goalcurrent)
+                       action_for_trigger_hurt = 3;
 
-               tracebox(this.origin, this.mins, this.maxs, this.origin + '0 0 -65536', MOVE_NOMONSTERS, this);
-               if(tracebox_hits_trigger_hurt(this.origin, this.mins, this.maxs, trace_endpos ))
-               if(this.items & IT_JETPACK)
+               if (action_for_trigger_hurt)
+               {
+                       tracebox(this.origin, this.mins, this.maxs, this.origin + '0 0 -65536', MOVE_NOMONSTERS, this);
+                       if(!tracebox_hits_trigger_hurt(this.origin, this.mins, this.maxs, trace_endpos))
+                               action_for_trigger_hurt = 0;
+               }
+
+               if(action_for_trigger_hurt == 1) // jetpack
                {
                        tracebox(this.origin, this.mins, this.maxs, this.origin + '0 0 65536', MOVE_NOMONSTERS, this);
                        if(tracebox_hits_trigger_hurt(this.origin, this.mins, this.maxs, trace_endpos + '0 0 1' ))
@@ -598,9 +623,7 @@ void havocbot_movetogoal(entity this)
 
                        return;
                }
-               else if(!this.jumppadcount && !waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent)
-                       && !(this.goalcurrent_prev && this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP)
-                       && GetResource(this, RES_HEALTH) + GetResource(this, RES_ARMOR) > ROCKETJUMP_DAMAGE())
+               else if(action_for_trigger_hurt == 2) // rocketjump
                {
                        if(this.velocity.z < 0)
                        {
@@ -634,11 +657,10 @@ void havocbot_movetogoal(entity this)
                                }
                        }
                }
-               else
+               else if(action_for_trigger_hurt == 3) // no goal
                {
                        // If there is no goal try to move forward
-                       if(this.goalcurrent==NULL)
-                               CS(this).movement_x = maxspeed;
+                       CS(this).movement_x = maxspeed;
                }
        }
 
@@ -855,7 +877,8 @@ void havocbot_movetogoal(entity this)
                dir = normalize(diff);
        flatdir = (diff.z == 0) ? dir : normalize(vec2(diff));
 
-       vector evadedanger = '0 0 0';
+       bool danger_detected = false;
+       vector do_break = '0 0 0';
 
        //if (this.bot_dodgevector_time < time)
        {
@@ -927,15 +950,13 @@ void havocbot_movetogoal(entity this)
                                {
                                        PHYS_INPUT_BUTTON_JUMP(this) = true;
                                        this.bot_jump_time = time;
-                                       // avoid changing route while bot is jumping a gap
-                                       navigation_goalrating_timeout_extend_if_needed(this, 1.5);
                                }
                        }
                        else if (!this.goalstack01 || (this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER)))
                        {
                                if (vlen2(flat_diff) < vlen2(offset))
                                {
-                                       if (this.goalcurrent.wpflags & WAYPOINTFLAG_JUMP && this.goalstack01)
+                                       if ((this.goalcurrent.wpflags & WAYPOINTFLAG_JUMP) && this.goalstack01)
                                        {
                                                // oblique warpzones need a jump otherwise bots gets stuck
                                                PHYS_INPUT_BUTTON_JUMP(this) = true;
@@ -1066,7 +1087,6 @@ void havocbot_movetogoal(entity this)
 
                        bool unreachable = false;
                        s = CONTENT_SOLID;
-                       bool danger_detected = false;
                        if (trace_fraction == 1 && !this.jumppadcount
                                && !waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent)
                                && !(this.goalcurrent_prev && (this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP)))
@@ -1078,36 +1098,37 @@ void havocbot_movetogoal(entity this)
                                //te_lightning2(NULL, dst_ahead, trace_endpos); // Draw "downwards" look
                                if(trace_endpos.z < this.origin.z + this.mins.z)
                                {
-                                       s = pointcontents(trace_endpos + '0 0 1');
-                                       if (s != CONTENT_SOLID)
-                                       if (s == CONTENT_LAVA || s == CONTENT_SLIME)
+                                       if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
                                                danger_detected = true;
-                                       else if (s == CONTENT_SKY)
+                                       else if (trace_endpos.z < min(this.origin.z + this.mins.z, this.goalcurrent.origin.z) - 100)
                                                danger_detected = true;
-                                       else if (tracebox_hits_trigger_hurt(dst_ahead, this.mins, this.maxs, trace_endpos))
+                                       else
                                        {
-                                               // the traceline check isn't enough but is good as optimization,
-                                               // when not true (most of the time) this tracebox call is avoided
-                                               tracebox(dst_ahead, this.mins, this.maxs, dst_down, true, this);
-                                               if (tracebox_hits_trigger_hurt(dst_ahead, this.mins, this.maxs, trace_endpos))
+                                               s = pointcontents(trace_endpos + '0 0 1');
+                                               if (s != CONTENT_SOLID)
                                                {
-                                                       if (destorg.z > this.origin.z + jumpstepheightvec.z)
+                                                       if (s == CONTENT_LAVA || s == CONTENT_SLIME)
+                                                               danger_detected = true;
+                                                       else if (tracebox_hits_trigger_hurt(dst_ahead, this.mins, this.maxs, trace_endpos))
                                                        {
-                                                               // the goal is probably on an upper platform, assume bot can't get there
-                                                               unreachable = true;
+                                                               // the traceline check isn't enough but is good as optimization,
+                                                               // when not true (most of the time) this tracebox call is avoided
+                                                               tracebox(dst_ahead, this.mins, this.maxs, dst_down, true, this);
+                                                               if (tracebox_hits_trigger_hurt(dst_ahead, this.mins, this.maxs, trace_endpos))
+                                                               {
+                                                                       if (destorg.z > this.origin.z + jumpstepheightvec.z)
+                                                                       {
+                                                                               // the goal is probably on an upper platform, assume bot can't get there
+                                                                               unreachable = true;
+                                                                       }
+                                                                       else
+                                                                               danger_detected = true;
+                                                               }
                                                        }
-                                                       else
-                                                               danger_detected = true;
                                                }
                                        }
                                }
                        }
-                       if (danger_detected && fabs(deviation.y) < 80
-                               && (fabs(deviation.y) > 5 || vdist(vec2(this.velocity), >, maxspeed * 1.5)))
-                       {
-                               evadedanger = normalize(this.velocity) * -1;
-                               evadedanger.z = 0;
-                       }
 
                        dir = flatdir;
                        makevectors(this.v_angle.y * '0 1 0');
@@ -1127,7 +1148,7 @@ void havocbot_movetogoal(entity this)
                                // tracebox wouldn't work when bot is still on the ledge
                                traceline(this.origin, this.origin - '0 0 200', true, this);
                                if (this.origin.z - trace_endpos.z > 120)
-                                       evadedanger = normalize(this.velocity) * -1;
+                                       do_break = normalize(this.velocity) * -1;
                        }
 
                        if(unreachable)
@@ -1142,7 +1163,6 @@ void havocbot_movetogoal(entity this)
                dodge = havocbot_dodge(this);
                if (dodge)
                        dodge *= bound(0, 0.5 + (skill + this.bot_dodgeskill) * 0.1, 1);
-               evadedanger *= bound(1, 3 - (skill + this.bot_dodgeskill), 3); // Noobs fear dangers a lot and take more distance from them
                if (this.enemy)
                {
                        traceline(this.origin, (this.enemy.absmin + this.enemy.absmax) * 0.5, true, NULL);
@@ -1154,7 +1174,7 @@ void havocbot_movetogoal(entity this)
        }
 
        float ladder_zdir = 0;
-       if(time < this.ladder_time)
+       if(this.ladder_entity)
        {
                if(this.goalcurrent.origin.z + this.goalcurrent.mins.z > this.origin.z + this.mins.z)
                {
@@ -1195,10 +1215,27 @@ void havocbot_movetogoal(entity this)
                        bot_aimdir(this, dir, 0);
        }
 
+       vector evadedanger = '0 0 0';
        if (!ladder_zdir)
        {
                dir *= dodge_enemy_factor;
-               dir = normalize(dir + dodge + evadedanger);
+               if (danger_detected && vdist(this.velocity, >, maxspeed * 0.8) && this.goalcurrent_prev
+                       && this.goalcurrent.classname == "waypoint")
+               {
+                       vector p = this.origin + this.velocity * 0.2;
+                       vector evadedanger = point_line_vec(p, vec2(this.goalcurrent_prev.origin) + eZ * p.z,
+                               vec2(destorg - this.goalcurrent_prev.origin));
+                       if (vdist(evadedanger, >, 20))
+                       {
+                               if (vdist(evadedanger, >, 40))
+                                       do_break = normalize(this.velocity) * -1;
+                               evadedanger = normalize(evadedanger);
+                               evadedanger *= bound(1, 3 - (skill + this.bot_dodgeskill), 3); // Noobs fear dangers a lot and take more distance from them
+                       }
+                       else
+                               evadedanger = '0 0 0';
+               }
+               dir = normalize(dir + dodge + do_break + evadedanger);
        }
 
        makevectors(this.v_angle);
@@ -1214,7 +1251,7 @@ void havocbot_movetogoal(entity this)
                havocbot_keyboard_movement(this, destorg);
 
        // Bunnyhop!
-       if (!bunnyhop_forbidden && skill + this.bot_moveskill >= autocvar_bot_ai_bunnyhop_skilloffset)
+       if (!bunnyhop_forbidden && !evadedanger && !do_break && skill + this.bot_moveskill >= autocvar_bot_ai_bunnyhop_skilloffset)
                havocbot_bunnyhop(this, dir);
 
        if (dir * v_up >= autocvar_sv_jumpvelocity * 0.5 && IS_ONGROUND(this))
@@ -1439,13 +1476,13 @@ void havocbot_chooseweapon(entity this, .entity weaponentity)
 
                // Choose weapons for far distance
                if ( distance > bot_distance_far ) {
-                       for(i=0; i < Weapons_COUNT && bot_weapons_far[i] != -1 ; ++i){
+                       for(i=0; i < REGISTRY_COUNT(Weapons) && bot_weapons_far[i] != -1 ; ++i){
                                w = bot_weapons_far[i];
-                               if ( client_hasweapon(this, Weapons_from(w), weaponentity, true, false) )
+                               if ( client_hasweapon(this, REGISTRY_GET(Weapons, w), weaponentity, true, false) )
                                {
                                        if ((this.(weaponentity).m_weapon.m_id == w && combo) || havocbot_chooseweapon_checkreload(this, weaponentity, w))
                                                continue;
-                                       this.(weaponentity).m_switchweapon = Weapons_from(w);
+                                       this.(weaponentity).m_switchweapon = REGISTRY_GET(Weapons, w);
                                        return;
                                }
                        }
@@ -1453,26 +1490,26 @@ void havocbot_chooseweapon(entity this, .entity weaponentity)
 
                // Choose weapons for mid distance
                if ( distance > bot_distance_close) {
-                       for(i=0; i < Weapons_COUNT && bot_weapons_mid[i] != -1 ; ++i){
+                       for(i=0; i < REGISTRY_COUNT(Weapons) && bot_weapons_mid[i] != -1 ; ++i){
                                w = bot_weapons_mid[i];
-                               if ( client_hasweapon(this, Weapons_from(w), weaponentity, true, false) )
+                               if ( client_hasweapon(this, REGISTRY_GET(Weapons, w), weaponentity, true, false) )
                                {
                                        if ((this.(weaponentity).m_weapon.m_id == w && combo) || havocbot_chooseweapon_checkreload(this, weaponentity, w))
                                                continue;
-                                       this.(weaponentity).m_switchweapon = Weapons_from(w);
+                                       this.(weaponentity).m_switchweapon = REGISTRY_GET(Weapons, w);
                                        return;
                                }
                        }
                }
 
                // Choose weapons for close distance
-               for(i=0; i < Weapons_COUNT && bot_weapons_close[i] != -1 ; ++i){
+               for(i=0; i < REGISTRY_COUNT(Weapons) && bot_weapons_close[i] != -1 ; ++i){
                        w = bot_weapons_close[i];
-                       if ( client_hasweapon(this, Weapons_from(w), weaponentity, true, false) )
+                       if ( client_hasweapon(this, REGISTRY_GET(Weapons, w), weaponentity, true, false) )
                        {
                                if ((this.(weaponentity).m_weapon.m_id == w && combo) || havocbot_chooseweapon_checkreload(this, weaponentity, w))
                                        continue;
-                               this.(weaponentity).m_switchweapon = Weapons_from(w);
+                               this.(weaponentity).m_switchweapon = REGISTRY_GET(Weapons, w);
                                return;
                        }
                }