#include <common/t_items.qh>
-#include <common/items/all.qh>
+#include <common/items/_mod.qh>
#include <common/constants.qh>
#include <common/triggers/trigger/jumppads.qh>
{
vector pointa, pointb;
- LOG_DEBUG("jetpack ai: evaluating path for ", e.classname, "\n");
+ LOG_DEBUG("jetpack ai: evaluating path for ", e.classname);
// Point A
traceline(this.origin, this.origin + '0 0 65535', MOVE_NORMAL, this);
if(trace_fraction==1)
{
- LOG_DEBUG("jetpack ai: can bridge these two points\n");
+ LOG_DEBUG("jetpack ai: can bridge these two points");
// Lower the altitude of these points as much as possible
float zdistance, xydistance, cost, t, fuel;
t += xydistance / autocvar_g_jetpack_maxspeed_side;
fuel = t * autocvar_g_jetpack_fuel * 0.8;
- LOG_DEBUG(strcat("jetpack ai: required fuel ", ftos(fuel), " this.ammo_fuel ", ftos(this.ammo_fuel), "\n"));
+ LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), " this.ammo_fuel ", ftos(this.ammo_fuel));
// enough fuel ?
if(this.ammo_fuel>fuel)
if (navigation_bestrating < f)
{
- LOG_DEBUG(strcat("jetpack path: added goal ", e.classname, " (with rating ", ftos(f), ")\n"));
+ LOG_DEBUG("jetpack path: added goal ", e.classname, " (with rating ", ftos(f), ")");
navigation_bestrating = f;
navigation_bestgoal = e;
this.navigation_jetpack_goal = e;
e.nearestwaypoint = nwp;
else
{
- LOG_DEBUG(strcat("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e), "\n"));
+ LOG_DEBUG("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e));
if(e.flags & FL_ITEM)
e.blacklisted = true;
if(e.blacklisted)
{
- LOG_DEBUG(strcat("The entity '", e.classname, "' is going to be excluded from path finding during this match\n"));
+ LOG_DEBUG("The entity '", e.classname, "' is going to be excluded from path finding during this match");
return;
}
}
nwp = e.nearestwaypoint;
}
- LOG_DEBUG(strcat("-- checking ", e.classname, " (with cost ", ftos(nwp.wpcost), ")\n"));
+ LOG_DEBUG("-- checking ", e.classname, " (with cost ", ftos(nwp.wpcost), ")");
if (nwp)
if (nwp.wpcost < 10000000)
{
//te_wizspike(nwp.wpnearestpoint);
- LOG_DEBUG(strcat(e.classname, " ", ftos(f), "/(1+", ftos((nwp.wpcost + vlen(e.origin - nwp.wpnearestpoint))), "/", ftos(rangebias), ") = "));
+ LOG_DEBUG(e.classname, " ", ftos(f), "/(1+", ftos((nwp.wpcost + vlen(e.origin - nwp.wpnearestpoint))), "/", ftos(rangebias), ") = ");
f = f * rangebias / (rangebias + (nwp.wpcost + vlen(o - nwp.wpnearestpoint)));
- LOG_DEBUG(strcat("considering ", e.classname, " (with rating ", ftos(f), ")\n"));
+ LOG_DEBUG("considering ", e.classname, " (with rating ", ftos(f), ")");
if (navigation_bestrating < f)
{
- LOG_DEBUG(strcat("ground path: added goal ", e.classname, " (with rating ", ftos(f), ")\n"));
+ LOG_DEBUG("ground path: added goal ", e.classname, " (with rating ", ftos(f), ")");
navigation_bestrating = f;
navigation_bestgoal = e;
}
if(checkpvs(this.origin + this.view_ofs, this.goalstack01))
if(tracewalk(this, this.origin, this.mins, this.maxs, (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5, bot_navigation_movemode))
{
- LOG_DEBUG(strcat("path optimized for ", this.netname, ", removed a goal from the queue\n"));
+ LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue");
navigation_poproute(this);
// TODO this may also be a nice idea to do "early" (e.g. by
// manipulating the vlen() comparisons) to shorten paths in
return;
navigation_routetogoal(this, navigation_bestgoal, this.origin);
- LOG_DEBUG(strcat("best goal ", this.goalcurrent.classname , "\n"));
+ LOG_DEBUG("best goal ", this.goalcurrent.classname);
// If the bot got stuck then try to reach the farthest waypoint
if (!this.navigation_hasgoals)
{
if (!(this.aistatus & AI_STATUS_STUCK))
{
- LOG_DEBUG(strcat(this.netname, " cannot walk to any goal\n"));
+ LOG_DEBUG(this.netname, " cannot walk to any goal");
this.aistatus |= AI_STATUS_STUCK;
}
if (!bot_waypoint_queue_owner)
{
- LOG_DEBUG(strcat(this.netname, " sutck, taking over the waypoints queue\n"));
+ LOG_DEBUG(this.netname, " sutck, taking over the waypoints queue");
bot_waypoint_queue_owner = this;
bot_waypoint_queue_bestgoal = NULL;
bot_waypoint_queue_bestgoalrating = 0;
{
// evaluate the next goal on the queue
float d = vlen(this.origin - bot_waypoint_queue_goal.origin);
- LOG_DEBUG(strcat(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d), "\n"));
+ LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d));
if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), bot_waypoint_queue_goal.origin, bot_navigation_movemode))
{
if( d > bot_waypoint_queue_bestgoalrating)
{
if (bot_waypoint_queue_bestgoal)
{
- LOG_DEBUG(strcat(this.netname, " stuck, reachable waypoint found, heading to it\n"));
+ LOG_DEBUG(this.netname, " stuck, reachable waypoint found, heading to it");
navigation_routetogoal(this, bot_waypoint_queue_bestgoal, this.origin);
this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
this.aistatus &= ~AI_STATUS_STUCK;
}
else
{
- LOG_DEBUG(strcat(this.netname, " stuck, cannot walk to any waypoint at all\n"));
+ LOG_DEBUG(this.netname, " stuck, cannot walk to any waypoint at all");
}
bot_waypoint_queue_owner = NULL;
return;
// build a new queue
- LOG_DEBUG(strcat(this.netname, " stuck, scanning reachable waypoints within ", ftos(search_radius)," qu\n"));
+ LOG_DEBUG(this.netname, " stuck, scanning reachable waypoints within ", ftos(search_radius)," qu");
entity first = NULL;
bot_waypoint_queue_goal = first;
else
{
- LOG_DEBUG(strcat(this.netname, " stuck, cannot walk to any waypoint at all\n"));
+ LOG_DEBUG(this.netname, " stuck, cannot walk to any waypoint at all");
bot_waypoint_queue_owner = NULL;
}
}