return it;
});
- vector org = ent.origin + 0.5 * (ent.mins + ent.maxs);
- org.z = ent.origin.z + ent.mins.z - PL_MIN_CONST.z; // player height
+ vector org = ent.origin;
+ if(ent.size)
+ {
+ org += 0.5 * (ent.mins + ent.maxs);
+ org.z = ent.origin.z + ent.mins.z - PL_MIN_CONST.z; // player height
+ }
// TODO possibly make other code have the same support for bboxes
if(ent.tag_entity)
org = org + ent.tag_entity.origin;