void botframe_autowaypoints()
{
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && !IS_DEAD(it), LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && !IS_DEAD(it), {
// going back is broken, so only fix waypoints to walk TO the player
//botframe_autowaypoints_fix(p, false, botframe_autowaypoints_lastwp0);
botframe_autowaypoints_fix(it, true, botframe_autowaypoints_lastwp1);
//te_explosion(p.botframe_autowaypoints_lastwp0.origin);
- ));
+ });
if (autocvar_g_waypointeditor_auto >= 2) {
botframe_deleteuselesswaypoints();