}
else
{
- if not(self.jumppadcount)
+ if (!self.jumppadcount)
self.havocbot_role();
}
havocbot_movetogoal();
// if the bot is not attacking, consider reloading weapons
- if not(self.aistatus & AI_STATUS_ATTACKING)
+ if (!(self.aistatus & AI_STATUS_ATTACKING))
{
float i;
entity e;
if(self.aistatus & AI_STATUS_ROAMING)
if(self.goalcurrent.classname=="waypoint")
- if not(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL)
+ if (!(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL))
if(fabs(gco_z - self.origin_z) < self.maxs_z - self.mins_z)
if(self.goalstack01!=world)
{
}
// Take off
- if not(self.aistatus & AI_STATUS_JETPACK_FLYING)
+ if (!(self.aistatus & AI_STATUS_JETPACK_FLYING))
{
// Brake almost completely so it can get a good direction
if(vlen(self.velocity)>10)
// If there is a trigger_hurt right below try to use the jetpack or make a rocketjump
if(skill>6)
- if not(self.flags & FL_ONGROUND)
+ if (!(self.flags & FL_ONGROUND))
{
tracebox(self.origin, self.mins, self.maxs, self.origin + '0 0 -65536', MOVE_NOMONSTERS, self);
if(tracebox_hits_trigger_hurt(self.origin, self.mins, self.maxs, trace_endpos ))