]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/havocbot/havocbot.qc
rename the sniper rifle to just a rifle.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / havocbot / havocbot.qc
index 788088e708e8acbe5a9b31d34052ae60d4248bac..dd111d9f00400f376eedd8ea6462ec90c3caaddd 100644 (file)
@@ -161,12 +161,11 @@ void havocbot_ai()
                // the code above executes next frame, starting the reloading then
                if(skill >= 5) // bots can only look for unloaded weapons past this skill
                if(self.clip_load >= 0) // only if we're not reloading a weapon already
-               if not(self.clip_load < self.clip_size && self.(self.current_ammo)) // we're already holding a weapon we can reload, don't look for another
                {
                        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                        {
                                e = get_weaponinfo(i);
-                               if(self.weapon_load[i] < cvar(strcat("g_balance_", e.netname, "_reload_ammo")))
+                               if ((e.spawnflags & WEP_FLAG_RELOADABLE) && (self.weapon_load[i] < cvar(strcat("g_balance_", e.netname, "_reload_ammo"))))
                                        self.switchweapon = i;
                        }
                }
@@ -260,7 +259,7 @@ void havocbot_bunnyhop(vector dir)
        // Don't jump when using some weapons
        /*
        if(self.aistatus & AI_STATUS_ATTACKING)
-       if(self.weapon == WEP_SNIPERRIFLE)
+       if(self.weapon == WEP_RIFLE)
                return;
 
        if(self.goalcurrent.classname == "player")
@@ -417,10 +416,11 @@ void havocbot_movetogoal()
        if(self.goalcurrent==self.navigation_jetpack_goal)
        if(self.ammo_fuel)
        {
-               #ifdef DEBUG_BOT_GOALSTACK
+               if(autocvar_bot_debug_goalstack)
+               {
                        debuggoalstack();
                        te_wizspike(self.navigation_jetpack_point);
-               #endif
+               }
 
                // Take off
                if not(self.aistatus & AI_STATUS_JETPACK_FLYING)
@@ -654,9 +654,8 @@ void havocbot_movetogoal()
                return;
        }
 
-#ifdef DEBUG_BOT_GOALSTACK
-       debuggoalstack();
-#endif
+       if(autocvar_bot_debug_goalstack)
+               debuggoalstack();
 
        m1 = self.goalcurrent.origin + self.goalcurrent.mins;
        m2 = self.goalcurrent.origin + self.goalcurrent.maxs;
@@ -919,7 +918,7 @@ void havocbot_chooseenemy()
 
                // I want to do a second scan if no enemy was found or I don't have weapons
                // TODO: Perform the scan when using the rifle (requires changes on the rifle code)
-               if(best || self.weapons) // || self.weapon == WEP_SNIPERRIFLE
+               if(best || self.weapons) // || self.weapon == WEP_RIFLE
                        break;
                if(i)
                        break;
@@ -1140,9 +1139,8 @@ float havocbot_moveto(vector pos)
                        }
                }
 
-               #ifdef DEBUG_BOT_GOALSTACK
+               if(autocvar_bot_debug_goalstack)
                        debuggoalstack();
-               #endif
 
                // Heading
                local vector dir = self.goalcurrent.origin - (self.origin + self.view_ofs);