local float trigger, trigger1;
blend = bound(0,sk*0.1,1);
- trigger = autocvar_bot_ai_keyboard_treshold;
+ trigger = autocvar_bot_ai_keyboard_threshold;
trigger1 = 0 - trigger;
// categorize forward movement
{
// LordHavoc: disabled because this is too expensive
return '0 0 0';
+#if 0
local entity head;
local vector dodge, v, n;
local float danger, bestdanger, vl, d;
head = head.chain;
}
return dodge;
+#endif
};