// Check if the item can be picked up safely
if(head.classname == "droppedweapon")
{
- traceline(o, o + '0 0 -1500', true, world);
+ traceline(o, o + '0 0 -1500', true, NULL);
d = pointcontents(trace_endpos + '0 0 1');
if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA)
// not falling
if((IS_ONGROUND(it)) == 0)
{
- traceline(it.origin, it.origin + '0 0 -1500', true, world);
+ traceline(it.origin, it.origin + '0 0 -1500', true, NULL);
t = pointcontents(trace_endpos + '0 0 1');
if(t != CONTENT_SOLID )
if(t & CONTENT_WATER || t & CONTENT_SLIME || t & CONTENT_LAVA)