// begin a goal selection session (queries spawnfunc_waypoint network)
void navigation_goalrating_start()
{
+ if(self.aistatus & AI_STATUS_STUCK)
+ return;
+
self.navigation_jetpack_goal = world;
navigation_bestrating = -1;
self.navigation_hasgoals = FALSE;
// ends a goal selection session (updates goal stack to the best goal)
void navigation_goalrating_end()
{
+ if(self.aistatus & AI_STATUS_STUCK)
+ return;
+
navigation_routetogoal(navigation_bestgoal, self.origin);
// dprint("best goal ", self.goalcurrent.classname , "\n");
- // Hack: if it can't walk to any goal just move blindly to the first visible waypoint
+ // If the bot got stuck then try to reach the farthest waypoint
if not (self.navigation_hasgoals)
if (autocvar_bot_wander_enable)
{
- if not(autocvar_g_campaign)
- dprint(self.netname, " can't walk to any goal, going to a near waypoint\n");
-
- entity head;
-
- RandomSelection_Init();
- head = findradius(self.origin,1000);
- while(head)
+ if not(self.aistatus & AI_STATUS_STUCK)
{
- if(head.classname=="waypoint")
- if(!(head.wpflags & WAYPOINTFLAG_GENERATED))
- if(vlen(self.origin-head.origin)>100)
- if(checkpvs(self.view_ofs,head))
- RandomSelection_Add(head, 0, string_null, 1 + (vlen(self.origin-head.origin)<500), 0);
- head = head.chain;
+ dprint(self.netname, " cannot walk to any goal\n");
+ self.aistatus |= AI_STATUS_STUCK;
}
- if(RandomSelection_chosen_ent)
- navigation_routetogoal(RandomSelection_chosen_ent, self.origin);
self.navigation_hasgoals = FALSE; // Reset this value
}
}
};
+void navigation_unstuck()
+{
+ float search_radius = 1000;
+
+ if not(autocvar_bot_wander_enable)
+ return;
+
+ if not(bot_waypoint_queue_owner)
+ {
+ // dprint(self.netname, " sutck, taking over the waypoints queue\n");
+ bot_waypoint_queue_owner = self;
+ bot_waypoint_queue_bestgoal = world;
+ bot_waypoint_queue_bestgoalrating = 0;
+ }
+
+ if(bot_waypoint_queue_owner!=self)
+ return;
+
+ if (bot_waypoint_queue_goal)
+ {
+ // evaluate the next goal on the queue
+ float d = vlen(self.origin - bot_waypoint_queue_goal.origin);
+ // dprint(self.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d), "\n");
+ if(tracewalk(bot_waypoint_queue_goal, self.origin, PL_MIN, PL_MAX, bot_waypoint_queue_goal.origin, bot_navigation_movemode))
+ {
+ if( d > bot_waypoint_queue_bestgoalrating)
+ {
+ bot_waypoint_queue_bestgoalrating = d;
+ bot_waypoint_queue_bestgoal = bot_waypoint_queue_goal;
+ }
+ }
+ bot_waypoint_queue_goal = bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal;
+
+ if not(bot_waypoint_queue_goal)
+ {
+ if (bot_waypoint_queue_bestgoal)
+ {
+ dprint(self.netname, " stuck, reachable waypoint found, heading to it\n");
+ navigation_routetogoal(bot_waypoint_queue_bestgoal, self.origin);
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ self.aistatus &~= AI_STATUS_STUCK;
+ }
+ else
+ {
+ dprint(self.netname, " stuck, cannot walk to any waypoint at all\n");
+ }
+
+ bot_waypoint_queue_owner = world;
+ }
+ }
+ else
+ {
+ if(bot_strategytoken!=self)
+ return;
+
+ // build a new queue
+ dprint(self.netname, " stuck, scanning reachable waypoints within ", ftos(search_radius)," qu\n");
+
+ entity head, first;
+
+ first = world;
+ head = findradius(self.origin, search_radius);
+
+ while(head)
+ {
+ if(head.classname=="waypoint")
+ // if(!(head.wpflags & WAYPOINTFLAG_GENERATED))
+ {
+ if(bot_waypoint_queue_goal)
+ bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = head;
+ else
+ first = head;
+
+ bot_waypoint_queue_goal = head;
+ bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = world;
+ }
+
+ head = head.chain;
+ }
+
+ if (first)
+ bot_waypoint_queue_goal = first;
+ else
+ {
+ dprint(self.netname, " stuck, cannot walk to any waypoint at all\n");
+ bot_waypoint_queue_owner = world;
+ }
+ }
+}
+
// Support for debugging tracewalk visually
void debugresetnodes()