break;
}
- if not (pointcontents(org + '0 0 1') == CONTENT_EMPTY)
+ if (!(pointcontents(org + '0 0 1') == CONTENT_EMPTY))
{
if(autocvar_bot_debug_tracewalk)
debugnodestatus(org, DEBUG_NODE_FAIL);
{
float c;
c = pointcontents(org + '0 0 1');
- if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
+ if (!(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME))
swimming = FALSE;
else
continue;
if(e.flags & FL_ITEM)
{
- if not(e.flags & FL_WEAPON)
+ if (!(e.flags & FL_WEAPON))
if(e.nearestwaypoint)
search = FALSE;
}
bot_debug(strcat("best goal ", self.goalcurrent.classname , "\n"));
// If the bot got stuck then try to reach the farthest waypoint
- if not (self.navigation_hasgoals)
+ if (!self.navigation_hasgoals)
if (autocvar_bot_wander_enable)
{
- if not(self.aistatus & AI_STATUS_STUCK)
+ if (!(self.aistatus & AI_STATUS_STUCK))
{
bot_debug(strcat(self.netname, " cannot walk to any goal\n"));
self.aistatus |= AI_STATUS_STUCK;
{
float search_radius = 1000;
- if not(autocvar_bot_wander_enable)
+ if (!autocvar_bot_wander_enable)
return;
- if not(bot_waypoint_queue_owner)
+ if (!bot_waypoint_queue_owner)
{
bot_debug(strcat(self.netname, " sutck, taking over the waypoints queue\n"));
bot_waypoint_queue_owner = self;
}
bot_waypoint_queue_goal = bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal;
- if not(bot_waypoint_queue_goal)
+ if (!bot_waypoint_queue_goal)
{
if (bot_waypoint_queue_bestgoal)
{
void debugnode(vector node)
{
- if not(IS_PLAYER(self))
+ if (!IS_PLAYER(self))
return;
if(debuglastnode=='0 0 0')