.entity navigation_jetpack_goal;
.vector navigation_jetpack_point;
-#ifdef DEBUG_TRACEWALK
float DEBUG_NODE_SUCCESS = 1;
float DEBUG_NODE_WARNING = 2;
float DEBUG_NODE_FAIL = 3;
vector debuglastnode;
-#endif
/*
* Functions
*/
-#ifdef DEBUG_TRACEWALK
void debugresetnodes();
void debugnode(vector node);
void debugnodestatus(vector position, float status);
-#endif
#ifdef DEBUG_BOT_GOALSTACK
void debuggoalstack();