float DEBUG_NODE_FAIL = 3;
vector debuglastnode;
+entity navigation_wander_owner; // Owner of the temporary list of goals
+entity navigation_wander_goal; // Head of the temporary list of goals
+.entity navigation_wander_nextgoal;
+entity navigation_wander_bestgoal;
+float navigation_wander_bestgoalrating;
+
/*
* Functions
*/
void navigation_poptouchedgoals();
void navigation_goalrating_start();
void navigation_goalrating_end();
+void navigation_unstuck();
void botframe_updatedangerousobjects(float maxupdate);