#include "bot_null.qh"
+#if 0
bool bot_aim(entity this, float shotspeed, float shotspeedupward, float maxshottime, float applygravity) { return false; }
void bot_clientconnect(entity this) { }
void bot_clientdisconnect(entity this) { }
entity find_bot_by_name(string name) { return NULL; }
entity find_bot_by_number(float number) { return NULL; }
-void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius) { }
void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius) { }
void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius) { }
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken) { }
void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, float timetaken) { }
entity waypoint_spawn(vector m1, vector m2, float f) { return NULL; }
+#endif