#include "bot_null.qh"
#if 0
-bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity) { return false; }
+bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity, bool shot_accurate) { return false; }
void bot_clientconnect(entity this) { }
void bot_clientdisconnect(entity this) { }
void bot_cmdhelp(string scmd) { }
void bot_endgame() { }
-bool bot_fixcount() { return true; }
+bool bot_fixcount(bool multiple_per_frame) { return true; }
void bot_list_commands() { }
void bot_queuecommand(entity bot, string cmdstring) { }
void bot_relinkplayerlist() { }