+#include "campaign.qh"
+#include "cheats.qh"
+#include "miscfunctions.qh"
+#include "g_world.qh"
+
+#include "../common/campaign_common.qh"
+
// campaign cvars:
// _campaign_index: index of CURRENT map
// _campaign_name: name of the current campaign
float campaign_level;
float campaign_won;
string campaign_index_var;
-float checkrules_equality;
+//float checkrules_equality;
float CampaignBailout(string s)
{
return 1;
}
-string cvar_campaignwrapper_list; // string of format ; var value; var value; var value;
+string cvar_campaignwrapper_list; // string of format ; var value; var value; var value;
string cvar_string_campaignwrapper(string theCvar)
{
float p, q;
head = findchain(classname, "player");
while(head)
{
- if(clienttype(head) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(head))
{
if(head.winning)
won = won + 1;