+#include "campaign.qh"
+#include "cheats.qh"
+#include "miscfunctions.qh"
+#include "g_world.qh"
+
+#include "../common/campaign_common.qh"
+
// campaign cvars:
// _campaign_index: index of CURRENT map
// _campaign_name: name of the current campaign
float campaign_level;
float campaign_won;
string campaign_index_var;
-float checkrules_equality;
+//float checkrules_equality;
float CampaignBailout(string s)
{
cvar_string = cvar_string_normal;
cvar_set = cvar_set_normal;
cvar_set("g_campaign", "0");
- print("^4campaign initialization failed: ", s, "\n");
+ LOG_INFO("^4campaign initialization failed: ", s, "\n");
if(autocvar__campaign_testrun)
error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
return 1;
strunzone(title);
}
-string GetMapname();
void CampaignPostInit()
{
// now some sanity checks
void CampaignPreIntermission()
{
- entity head;
- float won;
- float lost;
+ int won = 0;
+ int lost = 0;
string savevar;
- won = lost = 0;
-
- head = findchain(classname, "player");
- while(head)
- {
- if(IS_REAL_CLIENT(head))
- {
- if(head.winning)
- won = won + 1;
- else
- lost = lost + 1;
- }
- head = head.chain;
- }
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+ if(it.winning)
+ won += 1;
+ else
+ lost += 1;
+ ));
if(autocvar__campaign_testrun)
{
if(campaign_won && campaign_entries < 2)
{
// last map won!
- print("^2test run: campaign looks GOOD\n");
+ LOG_DEBUG("^2test run: campaign looks GOOD\n");
localcmd("togglemenu 1\n");
CampaignFile_Unload();
return;