#include "campaign.qh"
+
+#include "defs.qh"
+
#include "cheats.qh"
#include "miscfunctions.qh"
#include "g_world.qh"
cvar_string = cvar_string_normal;
cvar_set = cvar_set_normal;
cvar_set("g_campaign", "0");
- LOG_INFO("^4campaign initialization failed: ", s, "\n");
+ LOG_INFO("^4campaign initialization failed: ", s);
if(autocvar__campaign_testrun)
error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
return 1;
{
if(cvar_string_campaignwrapper(theCvar) == theValue)
return;
- string s;
- s = cvar_campaignwrapper_list;
+ string s = cvar_campaignwrapper_list;
cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
strunzone(s);
//print(cvar_campaignwrapper_list, "\n");
int lost = 0;
string savevar;
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
if(it.winning)
won += 1;
else
lost += 1;
- ));
+ });
if(autocvar__campaign_testrun)
{
if(campaign_won && campaign_entries < 2)
{
// last map won!
- LOG_DEBUG("^2test run: campaign looks GOOD\n");
+ LOG_DEBUG("^2test run: campaign looks GOOD");
localcmd("togglemenu 1\n");
CampaignFile_Unload();
return;