]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cheats.qc
Merge branch 'master' into Lyberta/RandomItems2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
index 3233a141dd9e1b14b71437c49e016ed77d6acf2e..0b3c1b27d6bf211336acbe16c4daffa60df81d9a 100644 (file)
@@ -6,7 +6,7 @@
 
 #include "g_damage.qh"
 #include "race.qh"
-#include "../common/triggers/teleporters.qh"
+#include "../common/mapobjects/teleporters.qh"
 
 #include "mutators/_mod.qh"
 
 
 #include <common/weapons/_all.qh>
 
-#include "../common/triggers/subs.qh"
+#include "../common/mapobjects/subs.qh"
+#include <common/mapobjects/triggers.qh>
 
-#include "../common/triggers/func/breakable.qh"
+#include "../common/mapobjects/func/breakable.qh"
 
 #include "../lib/csqcmodel/sv_model.qh"
 
@@ -159,7 +160,7 @@ float CheatImpulse(entity this, int imp)
                        this.personal.ammo_fuel = this.ammo_fuel;
                        this.personal.health = max(1, this.health);
                        this.personal.armorvalue = this.armorvalue;
-                       this.personal.weapons = this.weapons;
+                       STAT(WEAPONS, this.personal) = STAT(WEAPONS, this);
                        this.personal.items = this.items;
                        this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
                        this.personal.pauserothealth_finished = this.pauserothealth_finished;
@@ -218,7 +219,7 @@ float CheatImpulse(entity this, int imp)
                                this.ammo_fuel = this.personal.ammo_fuel;
                                this.health = this.personal.health;
                                this.armorvalue = this.personal.armorvalue;
-                               this.weapons = this.personal.weapons;
+                               STAT(WEAPONS, this) = STAT(WEAPONS, this.personal);
                                this.items = this.personal.items;
                                this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time;
                                this.pauserothealth_finished = time + this.personal.pauserothealth_finished - this.personal.teleport_time;
@@ -279,7 +280,7 @@ float CheatImpulse(entity this, int imp)
 
                        e2 = spawn();
                        setorigin(e2, e.origin);
-                       RadiusDamage(e2, this, 1000, 0, 128, NULL, NULL, 500, DEATH_CHEAT.m_id, e);
+                       RadiusDamage(e2, this, 1000, 0, 128, NULL, NULL, 500, DEATH_CHEAT.m_id, DMG_NOWEP, e);
                        delete(e2);
 
                        LOG_INFO("404 Sportsmanship not found.");
@@ -329,7 +330,7 @@ float CheatCommand(entity this, int argc)
                                // arguments:
                                //   effectname
                                effectnum = _particleeffectnum(argv(1));
-                               W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0);
+                               W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0, 0);
                                traceline(w_shotorg, w_shotorg + w_shotdir * max_shot_distance, MOVE_NORMAL, this);
                                __trailparticles(this, effectnum, w_shotorg, trace_endpos);
                                DID_CHEAT();
@@ -344,7 +345,7 @@ float CheatCommand(entity this, int argc)
                                // arguments:
                                //   modelname mode
                                f = stof(argv(2));
-                               W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0);
+                               W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0, 0);
                                traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, this);
                                if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
                                {