#ifdef NOCHEATS
-float CheatImpulse(float i) { return 0; }
+float CheatImpulse(int imp) { return 0; }
float CheatCommand(float argc) { return 0; }
float CheatFrame() { return 0; }
void CheatInit() { cheatcount_total = world.cheatcount; }
void CheatShutdown() { }
-void CheatInitClient() { }
void CheatShutdownClient() { }
void Drag_MoveDrag(entity from, entity to) { }
{
}
-void CheatInitClient()
-{
-}
-
void CheatShutdownClient()
{
}
return 0;
// sv_clones
- if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
+ if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
if(self.lip < sv_clones)
return 1;
// this one just has to exist
}
-float CheatImpulse(float i)
+float CheatImpulse(int imp)
{SELFPARAM();
BEGIN_CHEAT_FUNCTION();
- switch(i)
+ switch(imp)
{
entity e, e2;
- case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
+ case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
// shared with regular waypoint init, so this is not a cheat by itself
if(!self.personal)
{
self.personal.invincible_finished = self.invincible_finished;
self.personal.teleport_time = time;
break; // this part itself doesn't cheat, so let's not count this
- case CHIMPULSE_CLONE_MOVING:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_CLONE_MOVING.impulse:
+ IS_CHEAT(imp, 0, 0);
makevectors (self.v_angle);
self.velocity = self.velocity + v_forward * 300;
CopyBody(1);
self.velocity = self.velocity - v_forward * 300;
DID_CHEAT();
break;
- case CHIMPULSE_CLONE_STANDING:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_CLONE_STANDING.impulse:
+ IS_CHEAT(imp, 0, 0);
CopyBody(0);
self.lip += 1;
DID_CHEAT();
break;
- case CHIMPULSE_GIVE_ALL:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_GIVE_ALL.impulse:
+ IS_CHEAT(imp, 0, 0);
CheatCommand(tokenize_console("give all"));
break; // already counted as cheat
- case CHIMPULSE_SPEEDRUN:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_SPEEDRUN.impulse:
+ IS_CHEAT(imp, 0, 0);
if(self.personal)
{
self.speedrunning = true;
else
sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
break;
- case CHIMPULSE_TELEPORT:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_TELEPORT.impulse:
+ IS_CHEAT(imp, 0, 0);
if(self.movetype == MOVETYPE_NOCLIP)
{
e = find(world, classname, "info_autoscreenshot");
}
sprint(self, "Emergency teleport could not find a good location, forget it!\n");
break;
- case CHIMPULSE_R00T:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_R00T.impulse:
+ IS_CHEAT(imp, 0, 0);
RandomSelection_Init();
- FOR_EACH_PLAYER(e)
- if(e.deadflag == DEAD_NO)
- if(DIFF_TEAM(e, self))
- RandomSelection_Add(e, 0, string_null, 1, 1);
+ FOREACH_CLIENT(IS_PLAYER(it) && it.deadflag == DEAD_NO && DIFF_TEAM(it, self), LAMBDA(RandomSelection_Add(it, 0, string_null, 1, 1)));
if(RandomSelection_chosen_ent)
e = RandomSelection_chosen_ent;
else
{
if(vlen(oldself.origin - start) < vlen(e.origin - start))
++effectnum;
- else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
+ else if(vlen(oldself.origin - start) == vlen(e.origin - start) && etof(oldself) < etof(e))
++effectnum;
}
fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
self.mins = -1 * self.maxs;
- setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
+ setorigin(self, self.origin);
+ setsize(self, self.mins, self.maxs); // link edict
}
if(self.cnt == -1) // actually race_place -1