if((++attempting, !CheatsAllowed(i,argc,fr))) \
break
+float num_autoscreenshot;
+void info_autoscreenshot_findtarget()
+{
+ entity e;
+ e = find(world, targetname, self.target);
+ if(!e)
+ {
+ objerror("Missing target. FAIL!");
+ return;
+ }
+ vector a = vectoangles(e.origin - self.origin);
+ a_x = -a_x; // don't ask
+ self.angles_x = a_x;
+ self.angles_y = a_y;
+ // we leave Rick Roll alone
+}
void spawnfunc_info_autoscreenshot()
{
- // empty spawnfunc just so this entity can exist
+ if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
+ {
+ objerror("Too many info_autoscreenshot entitites. FAIL!");
+ return;
+ }
+ if(self.target != "")
+ InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
+ // this one just has to exist
}
float CheatImpulse(float i)
self.personal.ammo_fuel = self.ammo_fuel;
self.personal.health = self.health;
self.personal.armorvalue = self.armorvalue;
- self.personal.weapons = self.weapons;
+ WEPSET_COPY_EE(self.personal, self);
self.personal.items = self.items;
self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
self.personal.pauserothealth_finished = self.pauserothealth_finished;
self.ammo_fuel = 999;
self.health = start_health;
self.armorvalue = start_armorvalue;
- self.weapons |= weaponsInMap;
+ WEPSET_OR_EA(self.personal, weaponsInMap);
self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
self.ammo_fuel = self.personal.ammo_fuel;
self.health = self.personal.health;
self.armorvalue = self.personal.armorvalue;
- self.weapons = self.personal.weapons;
+ WEPSET_COPY_EE(self, self.personal);
self.items = self.personal.items;
self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
float drag;
crosshair_trace_plusvisibletriggers(self);
+ drag = FALSE;
if(vlen(self.origin - trace_ent.origin) <= autocvar_g_grab_range)
{
switch(trace_ent.grab)