#include "race.qh"
#include "../common/triggers/teleporters.qh"
-#include "mutators/mutators_include.qh"
+#include "mutators/all.qh"
#include "weapons/tracing.qh"
draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
vector vecs = '0 0 0';
- if(dragger.weaponentity.movedir_x > 0)
- vecs = dragger.weaponentity.movedir;
+ int slot = 0; // TODO: unhardcode
+ if(dragger.weaponentity[slot].movedir_x > 0)
+ vecs = dragger.weaponentity[slot].movedir;
vector dv = v_right * -vecs_y + v_up * vecs_z;