]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cheats.qc
Only change limits when adding the mutator (might fix incorrect timelimits)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
index 9912174dd8d17a5a024fd8ac9e77f5340e839b49..4b64055814b3ae05ee49888fad7d6974fb9dc9d6 100644 (file)
@@ -1,17 +1,15 @@
 #include "cheats.qh"
-#include "_all.qh"
 
 #include "g_damage.qh"
 #include "race.qh"
 #include "../common/triggers/teleporters.qh"
 
-#include "mutators/mutators_include.qh"
+#include "mutators/all.qh"
 
 #include "weapons/tracing.qh"
 
 #include "../common/constants.qh"
-#include "../common/deathtypes.qh"
-#include "../common/effects/effects.qh"
+#include "../common/deathtypes/all.qh"
 #include "../common/util.qh"
 
 #include "../common/monsters/all.qh"
 
 #include "../common/triggers/func/breakable.qh"
 
-#include "../csqcmodellib/sv_model.qh"
+#include "../lib/csqcmodel/sv_model.qh"
 
-#include "../warpzonelib/anglestransform.qh"
-#include "../warpzonelib/util_server.qh"
+#include "../lib/warpzone/anglestransform.qh"
+#include "../lib/warpzone/util_server.qh"
 
 void CopyBody(float keepvelocity);
 
@@ -287,7 +285,7 @@ float CheatImpulse(float i)
 
                        e2 = spawn();
                        setorigin(e2, e.origin);
-                       RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
+                       RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
                        remove(e2);
 
                        LOG_INFO("404 Sportsmanship not found.\n");
@@ -1027,8 +1025,9 @@ void Drag_Update(entity dragger)
        draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
 
        vector vecs = '0 0 0';
-       if(dragger.weaponentity.movedir_x > 0)
-               vecs = dragger.weaponentity.movedir;
+       int slot = 0; // TODO: unhardcode
+       if(dragger.weaponentity[slot].movedir_x > 0)
+               vecs = dragger.weaponentity[slot].movedir;
 
        vector dv = v_right * -vecs_y + v_up * vecs_z;