]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cheats.qc
Merge branch 'master' into Mario/minigames_merge
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
index 657ec4d7fd3c0e15f6477c5a56c766b5a5effcb1..502340fd99e398f35946b9e8adc0194224065efa 100644 (file)
@@ -1,26 +1,31 @@
 #include "cheats.qh"
+#include "_all.qh"
+
 #include "g_damage.qh"
 #include "race.qh"
-#include "t_teleporters.qh"
-
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../dpdefs/progsdefs.qh"
-    #include "../dpdefs/dpextensions.qh"
-    #include "../warpzonelib/anglestransform.qh"
-    #include "../warpzonelib/util_server.qh"
-    #include "../common/constants.qh"
-    #include "../common/util.qh"
-    #include "../common/monsters/monsters.qh"
-    #include "../common/weapons/weapons.qh"
-    #include "weapons/tracing.qh"
-    #include "autocvars.qh"
-    #include "defs.qh"
-    #include "../common/deathtypes.qh"
-    #include "mutators/mutators_include.qh"
-    #include "../csqcmodellib/sv_model.qh"
-#endif
+#include "../common/triggers/teleporters.qh"
+
+#include "mutators/mutators_include.qh"
+
+#include "weapons/tracing.qh"
+
+#include "../common/constants.qh"
+#include "../common/deathtypes.qh"
+#include "../common/effects.qh"
+#include "../common/util.qh"
+
+#include "../common/monsters/all.qh"
+
+#include "../common/weapons/all.qh"
+
+#include "../common/triggers/subs.qh"
+
+#include "../common/triggers/func/breakable.qh"
+
+#include "../csqcmodellib/sv_model.qh"
+
+#include "../warpzonelib/anglestransform.qh"
+#include "../warpzonelib/util_server.qh"
 
 void CopyBody(float keepvelocity);
 
@@ -40,15 +45,7 @@ void Drag_MoveDrag(entity from, entity to) { }
 .float maycheat;
 float gamestart_sv_cheats;
 
-const float CHIMPULSE_SPEEDRUN_INIT = 30;
-const float CHIMPULSE_GIVE_ALL = 99;
-const float CHIMPULSE_CLONE_MOVING = 140;
-const float CHIMPULSE_SPEEDRUN = 141;
-const float CHIMPULSE_CLONE_STANDING = 142;
-const float CHIMPULSE_TELEPORT = 143;
-const float CHIMPULSE_R00T = 148;
 
-const float CHRAME_DRAG = 8;
 
 void CheatInit()
 {
@@ -216,7 +213,7 @@ float CheatImpulse(float i)
                                        self.angles = self.personal.v_angle;
                                        self.fixangle = true;
 
-                                       MUTATOR_CALLHOOK(AbortSpeedrun);
+                                       MUTATOR_CALLHOOK(AbortSpeedrun, self);
                                }
 
                                self.ammo_rockets = self.personal.ammo_rockets;
@@ -285,8 +282,8 @@ float CheatImpulse(float i)
                        else
                                e = self;
 
-                       pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1);
-                       sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+                       Send_Effect("rocket_explode", e.origin, '0 0 0', 1);
+                       sound(e, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
 
                        e2 = spawn();
                        setorigin(e2, e.origin);
@@ -324,13 +321,12 @@ float CheatCommand(float argc)
                                //   origin (0..1, on crosshair line)
                                //   velocity
                                //   howmany
-                               effectnum = particleeffectnum(argv(1));
                                f = stof(argv(2));
                                crosshair_trace(self);
                                start = (1-f) * self.origin + f * trace_endpos;
                                end = stov(argv(3));
                                f = stof(argv(4));
-                               pointparticles(effectnum, start, end, f);
+                               Send_Effect(argv(1), start, end, f);
                                DID_CHEAT();
                                break;
                        }