// arguments:
// effectname
effectnum = _particleeffectnum(argv(1));
- W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
+ W_SetupShot(self, false, false, SND_Null, CH_WEAPON_A, 0);
traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
__trailparticles(self, effectnum, w_shotorg, trace_endpos);
DID_CHEAT();
// arguments:
// modelname mode
f = stof(argv(2));
- W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
+ W_SetupShot(self, false, false, SND_Null, CH_WEAPON_A, 0);
traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
{