#include "cheats.qh"
-#include "_all.qh"
#include "g_damage.qh"
#include "race.qh"
#include "../common/triggers/teleporters.qh"
-#include "mutators/mutators_include.qh"
+#include "mutators/all.qh"
#include "weapons/tracing.qh"
#include "../common/constants.qh"
#include "../common/deathtypes/all.qh"
-#include "../common/effects/effects.qh"
#include "../common/util.qh"
+#include <common/physics/player.qh>
+
#include "../common/monsters/all.qh"
#include "../common/weapons/all.qh"
#include "../common/triggers/func/breakable.qh"
-#include "../csqcmodellib/sv_model.qh"
+#include "../lib/csqcmodel/sv_model.qh"
-#include "../warpzonelib/anglestransform.qh"
-#include "../warpzonelib/util_server.qh"
+#include "../lib/warpzone/anglestransform.qh"
+#include "../lib/warpzone/util_server.qh"
-void CopyBody(float keepvelocity);
+void CopyBody(entity this, float keepvelocity);
#ifdef NOCHEATS
-float CheatImpulse(float i) { return 0; }
+float CheatImpulse(int imp) { return 0; }
float CheatCommand(float argc) { return 0; }
float CheatFrame() { return 0; }
void CheatInit() { cheatcount_total = world.cheatcount; }
void CheatShutdown() { }
-void CheatInitClient() { }
-void CheatShutdownClient() { }
void Drag_MoveDrag(entity from, entity to) { }
#else
{
}
-void CheatInitClient()
-{
-}
-
-void CheatShutdownClient()
-{
-}
-
float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
{SELFPARAM();
// dead people cannot cheat
- if(self.deadflag != DEAD_NO)
+ if(IS_DEAD(self))
return 0;
if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
return 0;
// sv_clones
- if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
+ if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
if(self.lip < sv_clones)
return 1;
// this one just has to exist
}
-float CheatImpulse(float i)
+float CheatImpulse(int imp)
{SELFPARAM();
BEGIN_CHEAT_FUNCTION();
- switch(i)
+ switch(imp)
{
entity e, e2;
- case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
+ case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
// shared with regular waypoint init, so this is not a cheat by itself
if(!self.personal)
{
- self.personal = spawn();
- self.personal.classname = "personal_wp";
+ self.personal = new(personal_wp);
}
self.personal.origin = self.origin;
self.personal.v_angle = self.v_angle;
self.personal.invincible_finished = self.invincible_finished;
self.personal.teleport_time = time;
break; // this part itself doesn't cheat, so let's not count this
- case CHIMPULSE_CLONE_MOVING:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_CLONE_MOVING.impulse:
+ IS_CHEAT(imp, 0, 0);
makevectors (self.v_angle);
self.velocity = self.velocity + v_forward * 300;
- CopyBody(1);
+ CopyBody(self, 1);
self.lip += 1;
self.velocity = self.velocity - v_forward * 300;
DID_CHEAT();
break;
- case CHIMPULSE_CLONE_STANDING:
- IS_CHEAT(i, 0, 0);
- CopyBody(0);
+ case CHIMPULSE_CLONE_STANDING.impulse:
+ IS_CHEAT(imp, 0, 0);
+ CopyBody(self, 0);
self.lip += 1;
DID_CHEAT();
break;
- case CHIMPULSE_GIVE_ALL:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_GIVE_ALL.impulse:
+ IS_CHEAT(imp, 0, 0);
CheatCommand(tokenize_console("give all"));
break; // already counted as cheat
- case CHIMPULSE_SPEEDRUN:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_SPEEDRUN.impulse:
+ IS_CHEAT(imp, 0, 0);
if(self.personal)
{
self.speedrunning = true;
DID_CHEAT();
break;
}
- if(self.deadflag != DEAD_NO)
+ if(IS_DEAD(self))
sprint(self, "UR DEAD AHAHAH))\n");
else
sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
break;
- case CHIMPULSE_TELEPORT:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_TELEPORT.impulse:
+ IS_CHEAT(imp, 0, 0);
if(self.movetype == MOVETYPE_NOCLIP)
{
e = find(world, classname, "info_autoscreenshot");
}
sprint(self, "Emergency teleport could not find a good location, forget it!\n");
break;
- case CHIMPULSE_R00T:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_R00T.impulse:
+ IS_CHEAT(imp, 0, 0);
RandomSelection_Init();
- FOR_EACH_PLAYER(e)
- if(e.deadflag == DEAD_NO)
- if(DIFF_TEAM(e, self))
- RandomSelection_Add(e, 0, string_null, 1, 1);
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, self), LAMBDA(RandomSelection_Add(it, 0, string_null, 1, 1)));
if(RandomSelection_chosen_ent)
e = RandomSelection_chosen_ent;
else
effectnum = _particleeffectnum(argv(1));
W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
- trailparticles(self, effectnum, w_shotorg, trace_endpos);
+ __trailparticles(self, effectnum, w_shotorg, trace_endpos);
DID_CHEAT();
break;
}
break;
case "dragbox_spawn": {
IS_CHEAT(0, argc, 0);
- entity e = spawn();
- e.classname = "dragbox_box";
+ entity e = new(dragbox_box);
e.think = DragBox_Think;
e.nextthink = time;
e.solid = -1; // black
else
e.cnt = max(0, drag_lastcnt);
- e.aiment = spawn();
- e.aiment.classname = "dragbox_corner_1";
+ e.aiment = new(dragbox_corner_1);
e.aiment.owner = e;
setmodel(e.aiment, MDL_MARKER);
e.aiment.skin = 0;
setorigin(e.aiment, trace_endpos);
}
- e.enemy = spawn();
- e.enemy.classname = "dragbox_corner_2";
+ e.enemy = new(dragbox_corner_2);
e.enemy.owner = e;
setmodel(e.enemy, MDL_MARKER);
e.enemy.skin = 1;
else
setorigin(e.enemy, e.aiment.origin + 32 * end);
- e.killindicator = spawn();
- e.killindicator.classname = "drag_digit";
+ e.killindicator = new(drag_digit);
e.killindicator.owner = e;
setattachment(e.killindicator, e, "");
setorigin(e.killindicator, '0 0 -8');
- e.killindicator.killindicator = spawn();
- e.killindicator.killindicator.classname = "drag_digit";
+ e.killindicator.killindicator = new(drag_digit);
e.killindicator.killindicator.owner = e;
setattachment(e.killindicator.killindicator, e, "");
setorigin(e.killindicator.killindicator, '0 0 8');
}
case "dragpoint_spawn": {
IS_CHEAT(0, argc, 0);
- entity e = spawn();
- e.classname = "dragpoint";
+ entity e = new(dragpoint);
e.think = DragBox_Think;
e.nextthink = time;
e.solid = 0; // nothing special
setmodel(e, MDL_MARKER);
- setsize(e, PL_MIN, PL_MAX);
+ setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
e.skin = 2;
if(argc == 3)
e.cnt = stof(argv(1));
move_out_of_solid(e);
}
- e.killindicator = spawn();
- e.killindicator.classname = "drag_digit";
+ e.killindicator = new(drag_digit);
e.killindicator.owner = e;
setattachment(e.killindicator, e, "");
setorigin(e.killindicator, '0 0 40');
- e.killindicator.killindicator = spawn();
- e.killindicator.killindicator.classname = "drag_digit";
+ e.killindicator.killindicator = new(drag_digit);
e.killindicator.killindicator.owner = e;
setattachment(e.killindicator.killindicator, e, "");
setorigin(e.killindicator.killindicator, '0 0 56');
{
if(vlen(oldself.origin - start) < vlen(e.origin - start))
++effectnum;
- else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
+ else if(vlen(oldself.origin - start) == vlen(e.origin - start) && etof(oldself) < etof(e))
++effectnum;
}
fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
break;
case "teleporttotarget":
IS_CHEAT(0, argc, 0);
- setself(spawn());
+ setself(new(cheattriggerteleport));
setorigin(self, self.origin);
- self.classname = "cheattriggerteleport";
self.target = argv(1);
teleport_findtarget();
if(!wasfreed(self))
default:
if(Drag_IsDragging(self))
{
- if(self.BUTTON_DRAG)
+ if(PHYS_INPUT_BUTTON_DRAG(self))
{
if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
{
else
{
if(Drag_CanDrag(self))
- if(self.BUTTON_DRAG)
+ if(PHYS_INPUT_BUTTON_DRAG(self))
{
crosshair_trace_plusvisibletriggers(self);
entity e = trace_ent;
draggee.draggravity = draggee.gravity;
draggee.movetype = MOVETYPE_WALK;
draggee.gravity = 0.00001;
- draggee.flags &= ~FL_ONGROUND;
+ UNSET_ONGROUND(draggee);
draggee.draggedby = dragger;
dragger.dragentity = draggee;
if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
{
draggee.velocity = '0 0 0';
- draggee.flags |= FL_ONGROUND; // floating items are FUN
+ SET_ONGROUND(draggee); // floating items are FUN
}
}
entity draggee;
draggee = dragger.dragentity;
- draggee.flags &= ~FL_ONGROUND;
+ UNSET_ONGROUND(draggee);
curorigin = gettaginfo(draggee, 0);
curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
vector vecs = '0 0 0';
- if(dragger.weaponentity.movedir_x > 0)
- vecs = dragger.weaponentity.movedir;
+ .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+ if(dragger.(weaponentity).movedir.x > 0)
+ vecs = dragger.(weaponentity).movedir;
vector dv = v_right * -vecs_y + v_up * vecs_z;
float Drag_CanDrag(entity dragger)
{
- return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
+ return (!IS_DEAD(dragger)) || (IS_PLAYER(dragger));
}
float Drag_IsDragging(entity dragger)
self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
self.mins = -1 * self.maxs;
- setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
+ setorigin(self, self.origin);
+ setsize(self, self.mins, self.maxs); // link edict
}
if(self.cnt == -1) // actually race_place -1