#else
-.float maycheat;
+.bool maycheat;
float gamestart_sv_cheats;
{
}
-float CheatsAllowed(entity this, float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
+float CheatsAllowed(entity this, float i, int argc, float fr) // the cheat gets passed as argument for possible future ACL checking
{
// dead people cannot cheat
if(IS_DEAD(this))