-float autocvar_sv_cheats; // must... declare... global
+#pragma once
+
+#include <common/impulses/all.qh>
+
+//float autocvar_sv_cheats; // must... declare... global
float cheatcount_total;
.float cheatcount;
void CheatInit();
void CheatShutdown();
-void CheatInitClient();
-void CheatShutdownClient();
-float CheatImpulse(float i);
-float CheatCommand(float argc);
-float CheatFrame();
+float CheatImpulse(entity this, int imp);
+float CheatCommand(entity this, int argc);
+float CheatFrame(entity this);
+
+const float CHRAME_DRAG = 8;
void Drag_MoveDrag(entity from, entity to); // call this from CopyBody