#ifndef CHEATS_H
#define CHEATS_H
+#include "../common/impulses/all.qh"
+
//float autocvar_sv_cheats; // must... declare... global
float cheatcount_total;
.float cheatcount;
void CheatInit();
void CheatShutdown();
-void CheatInitClient();
-void CheatShutdownClient();
-float CheatImpulse(float i);
+float CheatImpulse(int imp);
float CheatCommand(float argc);
float CheatFrame();
-const float CHIMPULSE_SPEEDRUN_INIT = 30;
-const float CHIMPULSE_GIVE_ALL = 99;
-const float CHIMPULSE_CLONE_MOVING = 140;
-const float CHIMPULSE_SPEEDRUN = 141;
-const float CHIMPULSE_CLONE_STANDING = 142;
-const float CHIMPULSE_TELEPORT = 143;
-const float CHIMPULSE_R00T = 148;
-
const float CHRAME_DRAG = 8;
void Drag_MoveDrag(entity from, entity to); // call this from CopyBody