// Wazat's grappling hook
SetGrappleHookBindings();
+ // Jetpack binds
+ stuffcmd(self, "alias +jetpack +button10\n");
+ stuffcmd(self, "alias -jetpack -button10\n");
+
// get version info from player
stuffcmd(self, "cmd clientversion $gameversion\n");
mina = autocvar_g_balance_armor_regenstable;
limith = autocvar_g_balance_health_limit;
limita = autocvar_g_balance_armor_limit;
-
+
max_mod = regen_mod_max;
regen_mod = regen_mod_regen;
rot_mod = regen_mod_rot;
return 1;
}
-
float SpectateSet()
{
if(self.enemy.classname != "player")
}
*/
- //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
-
if(self.waypointsprite_attachedforcarrier)
WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));